Man Meets Magic & Machine.

It is the latter half of the 21st century. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

Shadowrun is a science fantasy setting based in a near-future universe in which cybernetics, magic and fantasy creatures co-exist. Thematically it combines the genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. 

The original role-playing game has spawned a vast franchise that including more than one card game, several miniature-based tabletop wargames, multiple video games, an entire series of novels and also original music.

Across the different game systems here on OITW you can find Napoleonic Orcs, World War I/II Orcs and even Pirate Orcs. It’s time we look to the future.


(You can find out more information about Shadowrun on its Wikipedia page here. - Craig)


In the first part of this five part 28,000 word novella find out how the characters of Shdowrun Duels met and what they got up to on thier first run into the shadows...

Tasked with obtaining a sample of a rare and exclusive bio-agent two rival Shadowrun teams must team up to bring down a powerful Monitaur Shaman in the emply of the Saeder-Krupp Corporation. But only one team can leave with the prize... 

Sometimes the reason to fight is simple, payback...

Outside gated communities and the protection of corporate-backed private security, street gangs rule the city.  Rumbles with other gangs are common when one has something the other wants...

In 2060, the most valuable commodity is information. Individuals with intimate knowledge of biotechnology or cybernetic theory can be a corp’s greatest asset… or greatest threat!

A wealthy businessman’s child has rebelled against the cushy life into which he was born by joining a street gang.  A team of shadowrunners has been sent to forcibly retrieve the wayward son and bring him back to his father intact.

A group of Shadowrunners have snuck one of their own into a corporate building in order to plant a virus which will wipe out the corp’s main datastore.  Opposing the runners is a team of hired corporate muscle anxious to repel any assaults on its employer.

Magic is real now. It used to be that magicians were nothing more than parlor tricksters using slights of hand and mirrors to create the illusion of otherworldly power. Still, even in 2060 there is something to be learned from these shysters. Often it is useful to draw attention one way while your hand goes another.

Mr. Johnson is looking to hire runners. He wants the best. You just need to get one of your own to his underground safehouse to meet him face to face. You’d better do it quickly too; yours is not the only team to arrive! Includes conversion notes for Alternative Armies USEME.

An Orcs in the Webbe Original! Detailed rules allowing you to play Mike Nielsen's 1997 Shadowrun: The Trading Card Game solitaire.  

An Orcs in the Webbe Original! Deep within the seedy streets of Touristville, in Seattle's Redmond Barrens, two groups of Shadowrunners clash during an assassination attempt on one of Novatech Seattle's Directors whilst he is out trogjamming.

Downloadable PDF versions of the rules to WizKids 2003 collectible miniatures game, Shadowrun Duels.