Downloadable PDF versions of the rules to WizKids 2003 collectible miniatures game, Shadowrun Duels.
A Shadowrun Miniatures Game by WizKids
What is Shadowrun?
It is the latter half of the 21st century. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
Shadowrun is a science fantasy setting based in a near-future universe in which cybernetics, magic and fantasy creatures co-exist. Thematically it combines the genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction.
What is Shadowrun Duels?
Shadowrun Duels was a collectible miniatures game produced by WizKids back in 2003 set in the world of Shadowrun in 2063.
Unusually the Shadowrun Duels 'miniatures' are 1:12 scale action figures each with a separate base that has three Clix dials. This twist on their single dial Heroclix range allows the figures take damage in one of three areas (Head, Weapon, or Body) as they fight during the game.
A clever multi coloured dice based mechanic also allows for a level of roleplaying to be easily included in scenarios along with multiple options for different equipment and weaponry that can be chosen from before each game.
The game itself has long been out of print, however below you can find PDF versions of the rules hosted here on OITW, simply click on the PDF icons to download them from OITW's dropbox account.
(Each is worth reading for the ideas and flavour text but the Shadowrun Duels Reloaded PDF is the definitive rulebook in my humble opinion. - Craig)
The Standard Rules
The basic rules for using your Shadowrun Duels figures.
The Advanced Rules
These are the official expanded rules for the Shadowrun Duels system. These rules add a level of depth, strategy, and on-the-fly game decisions that were only hinted at in the first rulebook. Using these expanded rules may lengthen game play.
Shadowrun Duels Reloaded
This was an ambitious and wonderfully realised advanced version of the rules put together by Jeremy Schwennen back in 2004. Originally published on the Dump Shock forums. Jeremy made a few comments explaining his reasoning for the adapted ruleset: "My main goal was to add a character creation system, since WizKids [was not] likely to not give us any more characters. I also wanted to address some of the Character Point vs. Value issues I had, although I can easily see people disregarding some of those "fixes" as making little sense to them. I based things largely off of my own opinion about the characters and my own experiences. I also [created] a scenario and a campaign style advancement system that can allow a character to grow with repeated play. The actual mechanics of the game are almost completely unchanged - they are expended rather than altered, in most cases."
The above article was added to Orcs in the Webbe to support a scenario published as part of its 2013 Advent Calendar on Thursday 12th December 2013.
There are many articles featuring the world of Shadowrun planned for OITW's 2014 lineup, some of which will use the Shadowrun Duels rulesets above.
Whilst Shadowrun Duels is now out of print, the figures can be found every now and again on eBay, alternatively you can use any number of near future or sci fi miniatures to represent Runners in your games of Shadowrun.
For anyone not familiar with Shadowrun there are a variety of places on the internet you can learn more, one of which is the game's Wikipedia page here.