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Barking Irons Online

Barking Irons Online was Alternative Armies' official content portal based on it's short lived printed magazine, Barking Irons. Launched on the 8th April 2011 it featured digital versions of the articles from the magazine as well as all of the entries from AA's news blog. At the helm was Orcs in the Webbe's own commander in chief Craig Andrews. Sadly due a fall in submissions and AA's shift to blog based websites it ceased to be on 6th November 2013. However BIO's Flintloque, Erin and Typhon content lives on right here on Orcs in the Webbe.

Below is the original introductory blurb:

Welcome to Barking Irons Online, the dapper gaming portal which aims to amuse and entertain the better sort of miniature wargame players. Barking Irons is backed by Alternative Armies and by 15mm.co.uk to give players of their own game systems material to further their own playing at home and at their local gaming club. This magazine tries to give you a damn good read that will make you come back again and again to it.

Tag Type: Article Type 
Point of View: Real World

  • Blade of Destiny, Part 1 - Raid on Byloco Hill

    Rugg the Cruel has been using ancient portals to raid unsuspecting Sidhe settlements. However the vigilance and planning of Huyen of Kilia at Byloco Hill has led to a conflict. Realising his band is outnumbered Rugg has decided to poison the settlements well before escaping back to the darkness of the sea. The Huyen's warband is the Sidhe settlements only hope.

  • Blade of Destiny, Part 2 - Find the Pucci

    Having failed to stop Rugg from poisoning the Byloco Hill well, Huyen knew he had to seek out the source of the portals the Fomor were using. His quest has led him deep into the green woods as discovered from the words of a dying Fomor warrior, only Gerrta the Sea Devil knows how to locate the ancient Gateway Rugg is using.

  • The Fur of Moskova

    Can your Finklestein Dogmen, caught unawares at camp outside the charnel city manage to escape the Undead in time?

  • Rat Trap Pasta Blasta

    A Flintloque scenario for two players (or solo play) which sees the Bella Manicotti Todoroni face off against some very hungry Joccian hussars.

  • The Whyte Revolt

    When Wylde Magicke was annulled the Undead servants of Aleksander the Star Wraith crumbled to dust. He set upon using the new laws of science to create a new type of Undead, all went well until the first Whytes appeared...

  • Drive Through

    Continuing from where the scenarios in the main Firefight 2.0 rulebook left off the Muster Captain, Emeritas Hughes, must survive until help arrives.

  • Bring Forth the Heroes!

    The theory and added mechanics for the effective use of Heroes in the Age of Might and Steel (AoMaS) 15mm Fantasy system.

  • Murder in Illstadde

    A DarkeStorme scenario for two players. Heinrich Flass' Dwarves must defend against Kraker Eads' Orc Marauders in the village of Illstadde.

  • Tray Served Snack

    The Muster leader, Emeritas Hughes, gets more than he bargained for in this exciting mission carrying on the campaign started in the main Firefight 2.0 rulebook.

  • A Darkestorme is Coming

    An in depth look at the two scale high fantasy game system DarkeStorme including information on the game, its background and the theory behind the game.

  • The Green Knight

    A DarkeStorme scenario for two players. Deep in the darkling forest the Dwarves of Karl Ultranain encounter a mysterious knight who cannot be killed but is intent on slaughter.

  • The Dirty Arf Undred

    A Flintloque scenario for two players (or solo play). Will Colonel Sterf Yong and his lads hold out in this ‘king of the hill’ adventure?

  • Tactics for the Undead

    Shuffle and Moan! Get to the ‘meat’ for using the Undead in the Age of Might and Steel (AoMaS) 15mm Fantasy system.

  • War in an Age of Might and Steel

    15mm fantasy battle has never been so fast and so fun! We look at the Age of Might and Steel rules system in this short review and overview of the mass battle fantasy system.

  • The Whyte Revolt - Escape from the Makers

    The second part of the Whyte Revolt arc is a scenario entitled 'Escape from the Makers' which sees the rebelling Whytes trying to get out of the re-animation prison that the agents of the Dark Czar have created for them. Will they break free into the vast snowy landscape of the Witchlands or will the Zombie garrison stop them 'dead'...

  • Mercenary Armies

    Full background and stats for using the mercenary army of “Grey Eye” Blackthorne in your wargames set in The Age of Might and Steel.

  • The Demon Drinke

    Keeping the discipline of an army on the march is a hard task indeed, and few aspects of keeping discipline are as challenging as the lure of alcohol. Updated for Flintloque 3rd Edition.

  • Checkpoint Charles

    The actions of a disillusioned Muster Emeritas could mean the difference between victory and defeat for a small group of Canlastrian Scouts as they recon a Yordist Retained checkpoint.

  • Tales from The White Liar Tavern - Dwarven Spirits

    Throughout the realms of Valon the White Liar Tavern in Broomcoat has a very special reputation for the quality of the ales sold and the tales told. This is one such tale. Trapped in the frozen lands of Diberia with no supplies, a Dwarf tells of how he sand his men survived but at great cost to him.

  • The Coggshall Job

    A group of Canlastrian allied mercenaries are against the clock to break through a League of Yordan siege line with the intention of relieving the Yordists of their pay chest.