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Written by Matthew Hartley
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Friday, 22 February 2008 00:00 |
Game Designer to Friend: “Fancy a game of Panzerfäuste” Friend: “Yeh, but you’ve only got one side painted” Game Designer: “Ah...”
Introduction
This scenario can be played using any two opposing squads of figures. The only requirement is that one force is only undercoated rather than fully painted.
One player, who has read the whole of the scenario should set the game up and take the side of the unpainted force. The other player should be given the force outlined in “The Patrol” below.
The Patrol
Your squad is on a routine anti-partisan night patrol. Partisan activity has been quiet of late but the enemy is always capable of pulling off a surprise. Your section is moving through a heavily wooded area. The place has an evil reputation following a massacre of wounded enemy PoWs by your overzealous compatriots early in the war, so you intend to give the place only a quick going over before moving on.
Your 10-strong section is from a Regular unit. It contains 2 Experienced soldiers and 4 Green recruits. The remain 4 troops have Normal experience. The unit is armed as shown on the figures.
The Patrol start in the middle of the table.
The Phantoms
You are the restless spirits of a section of massacred PoWs, determined to avenge yourself on the souls of your living enemies.
If your figures are undercoated white, your 6-strong section are Ghosts. If the figures are undercoated black or brown, your section are Shades.
Ghosts and Shades have a physical presence in the world which is measured by their PRESENCE score (8 for Ghosts, 7 for Shades). PRESENCE works in exactly the same manner as Guts, Ghosts and Shades must roll against their PRESENCE to move or perform combat actions just as living soldiers.
Ghosts and Shades are not effected by ranged weapons except by a critical success from a Burst weapon which will destroy the Phantoms PRESENCE and banish it. A Phantoms PRESENCE may also be destroyed in close combat by normal and critical success. Ghosts have a +2 modifier in close combat and Shades have a + 3 modifier. Ghosts and Shades cannot fight with ranged combat weapons, either their ghostly one or those they pick up from fallen enemy.
The Phantom player does not have to reveal his current PRESENCE scores to the Patrol player, or tell him how to destroy the phantoms - it’s much more fun for him to find out the hard way!
The Phantoms may appear anywhere on the table. |