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Introduction
A small force of elite Orc marines have been sent into occupied Dun Nomin to kidnap the famous Dwarven commander General Konrad Von Picklehauber.
The Orcs have succeeded in snatching Von Picklehauber from his weekend retreat - although not without sustaining casualties. The marines are driving the General to their rendezvous point, in a stolen staff car, with the remainder of the unit following close by in a “liberated” truck.
The Orcs are aware that between them and the rendezvous is a well-defended check point at the only available river crossing. The Dwarves guarding the checkpoint do not know of Von Picklehaubers abduction.
Terrain
The table should be laid out with a broad river running across the it, and with a a bridge in the middle. A road should run across the bridge for the length of the table. Small hills, rough ground and woods should be liberally scattered around the remaining area.
The Dwarven player can place two small sandbagged sentry posts (both Moderate cover), two 5 cm long trenches, and up to 10cm of barbed wire anywhere he chooses.
It is night-time and raining hard. The marines have all eaten magic carrots and so are not effected by the darkness, however movement outside vehicles is reduced by -25%. The Dwarfs suffer a -50% movement penalty because of the darkness and the weather.
The Marines
The marines are led by the redoubtable Capt. Horlicks. They are seven in number, although two are seriously injured following the capture of Von Picklehauber.
The Orcs enter the table along the road. Their aim is to exit the table on the opposite side to that which they entered, with Von Picklehauber, and preferably in a vehicle.
Captain Horlicks has a Guts of 11. The other six Orcs have Guts scores of 10, 10, 9, 8, 5 and 4. These lower scores reflect the injuries the unit has already received. All are armed with Orc rifles, and have 5 grenades between them.
The marines have a dwarven truck and a staff car. The staff car can take 5 figures, the truck up to ten. Both are soft-skin vehicles, without weapons. The vehicles Guts score will be that of the Orc assigned to drive it.
Von Picklehauber is tied up, and will move with any accompanying Orc at a maximum speed of dwarven walk rate (14cm). If at any time he is more than 5cm from an active Orc (ie one who is not surpressed), he’ll make a break for it. Control of Von Picklehauber should be given to the dwarven player, who can move him as normal. Von Picklehauber has a Guts of 8.
The Dwarves
The Dwarven sentry post is commanded by Lt. Gimlet. He has 12 other Dwarves under his command, including the experienced Sgt. Stahlwerk. The area is rife with partisans and the post has been subject to numerous sniper attacks.
The Dwarves, and their defences, may be set up on the table as desired by the controlling player.
Lt. Gimlet has a Guts of 9, and is armed with a pistol. Sgt. Stahlwerk has a guts of 10, and has a dwarven SMG. Of the remaining 11 Dwarves, 6 have a guts of 8, and the remaining 5 have a Guts of 6 (they are green recruits). One of the Dwarves has a LMG, the remainder have rifles.
The Dwarves may make no actions until the Orcs fire on them, or until the Orcs or vehicles come within 15cm of the Dwarves. |