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Written by Mac Coxhead & Steve Blease
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Friday, 15 February 2008 00:00 |
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There could well come times in your games where the situation looks grim, and your force is in desperate need of a Hero. This rule is designed to cover that need - those improbable jumps from the bedroom window onto a horse below, the swinging from chandeliers whilst avoiding hordes of the enemy and leaping bottomless chasms to cheat certain death. For a character to perform an 'improbable action' they have a base percentage chance, shown on the table below. If they fail they automatically suffer one Wound.
Raw Character | 10%
| | Average Character | 20% | | Experienced Character | 30% | | Veteran Character | 40% |
As with what constitutes an 'improbable action', these percentages can be altered prior to the die roll at the whim and discretion of the Umpire.
So there. Webmaster's Notes The above rules were first printed in the original Dresda rulebook in 1996 and they are included here with the kind permission of the authors. |