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Forming Your Unit Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

Racial Types

Before going any further you should decide which fantasy race you wish to play. There are ten races available to play in Dresda, those inhabitants of Valon that band together in (at least some semblance of) a military formation, ranging from solid Dwarves to the embattled remnants of Humanity, from the noble Elves to the brutish and vicious Orcs.

The following fantasy races are available to play in Dresda:

Dwarves
Elves
Goblin
Halflings
Hobgoblins
Humans
Ogres
Orcs
Ratmen
Goblin-weres (a.k.a. "Dogsoldiers")

You may not raise a mixed race unit without the agreement of the GM.

Unit Type

Importantly, you must also decide on what type of unit you wish to raise. There are many differing types of unit, ranging from stout, dependable 'Regular' troops, self-motivated money-grabbing 'Mercenary' groups to unpredictable but glory-seeking ‘Warbands’. However, due to innate temperament or abilities some races may not field certain types of unit, e.g. Goblins are not suited to being Regular troops in a standing army.

Racial Profession Table


Bandit
Mercenary
MilitiaRaider
RegularWarband
Dwarf
Yes
YesYesNo
YesNo
Elf
No
YesYesNo
YesNo
Goblin
Yes
YesNoYesNo
Yes
Goblin-were
Yes
YesNo
YesYesYes
Halfling
YesYesYesNo
No
No
Hobgoblin
YesYesNo
YesYesYes
Human
YesYesYesYesYesNo
Ogre
NoYesNo
YesNo
Yes
Orc
YesYesNo
YesNo
Yes
Rat
YesYesNo
YesNo
Yes


To see what military professions members of your chosen race may follow, consult the table above. The benefits (and disadvantages) of each Race and Profession will become apparent during your battles. Once you have decided which troop type you would like to play, you will want to raise your unit, and to do that you need determination, initiative and... money!

Raising Finance

To enable you to raise a force, you need money!

The standard currency in Valon is the ‘Groat’. Exactly how many Groats you have at your disposal depends both on your unit's race and the subtle dictates of Fate (as represented by a die-roll). Roll one d10 and consult the following table:

Initial Groat Table


01
02
03
04
05
06
07
08
09
10
Dwarf550
700
850
1000
1100
1200
1275
1350
1425
1500
Elf
600
700
800
900
1000
1100
1200
1300
1400
1500
Goblin
250
300
350
400
450
500
550
600
650
700
Goblin-were
200
300
400
500
600
700
800
900
1000
1100
Halfling
675
700
725
750
775
800
850
900
950
1000
Hobgoblin
300
375
450
525
600
675
750
850
950
1050
Human
300
400
500
600
700
800
900
1000
1100
1200
Ogre
500
575
650
725
800
850
900
925
950975
Orc
350
450
550
650
750
800
850
900
950
1000
Rat
250
350
450
550
650
700
750
800
850
950


Cross-reference your units' racial type with the result of your D10 die-roll to discover your initial starting allowance. This is how many Groats you start the game with, both to raise and equip your chosen unit. Write this amount down in the box under Starting Finance on the Finance Roster.

For the purposes of example, throughout the rules we will follow the fortunes of a Unit of Goblin Mercenaries under the command of the legendary Gorbage the Goblin - the infamous 'Blue Oyster Mercenaries '. So, having already decided to raise a unit of Goblin Mercenaries, Gorbage rolls a D10 and scores a good '8', giving him a reasonable 600 Groats to spend. This is noted on the Finance Roster, shown below:

Unit Name: Blue Oyster Mercenaries
Commander:Gorbage
Starting Finance: 600 GroatsInitial Costs:
Balance:
Battles Fought:
Groats Gained/Lost:
Unit Cost:Additional Expenditure:


Raising Your Unit

Firstly of course, you will need to recruit a group of fighters to form your Unit, and the only way you can do this is by paying them. Different races and the various types of fighter have different views of their worth, and this is reflected in the able below.

In addition to this initial cost you will also need to pay your troops wages, so after each battle has been fought you will need to ensure that you can pay them, otherwise they may not stay around to fight in the next one for you! (see Maintaining Your Unit).

Once you have your basic troops you will need to equip them with arms, amour and (optionally) mounts. Obviously you will need to put a good deal of thought into how you are going to spread your Groats about, and understandably you may wish to recruit as many high quality troops with the best equipment your money can buy (unless you have other ideas, of course). Therefore you'll need to consider all of the advantages and disadvantages of spending your money in different ways before making your final decision and entering the field of battle.

A final (and vitally important) consideration is that you will also need to maintain your unit, and even if your first battle is a complete disaster and you fail to raise any more Groats (see Raising Further Finance), you will still need to pay your troops before the next action, unless they are to become 'one-game wonders'. Therefore, when raising your unit of highly trained combat-ready elite veterans you should also take into account their correspondingly high maintenance costs. The moral of this point? Don't spend 100% of your Groats raising and equipping your unit!

Initial Troop Cost Table


Bandit
Mercenary
Militia

R
A
E
V
R
A
E
V
R
A
E
V
Dwarf
16
32
64
96
29
58
116
174
24
48
96
144
Elf
-
-
-
-
24
48
96
144
20
40
80
120
Goblin
05
10
20
30
19
38
76
114
-
-
--
Goblin-were
16
32
64
96
29
58
116
174
-
-
-
-
Halfling
04
08
16
24
10
20
40
60
06
12
24
36
Hobgoblin
19
38
76
114
32
64
128
172
-
-
-
-
Human
05
10
20
30
20
40
80
120
13
26
52
78
Ogre
-
-
-
-
38
76
152
228
-
-
-
-
Orc
15
30
60
90
27
54
108
162
-
-
-
-
Rat
05
10
20
30
18
36
72
108
-
-
-
-

 


Raider
Regular
Warband

R
A
E
V
R
A
E
V
R
A
E
V
Dwarf
-
-
-
-
31
62
124
186
-
-
-
-
Elf
-
-
-
-26
52
104
156
-
-
-
-
Goblin
25
50
100
150
-
-
-
-
31
62
124
186
Goblin-were
34
68
136
204
29
58
116
174
40
80
160
240
Halfling
-
-
-
-
-
-
-
-
-
-
-
-
Hobgoblin
38
76
152
228
34
68
136
204
43
86
172
258
Human
25
50
100
150
20
40
80
120
-
-
-
-
Ogre
37
74
148
222
-
-
-
-
50
100
200
300
Orc
28
56
112
168
-
-
-
-
39
78
156
234
Rat
24
48
96
144
-
-
-
-
29
58
116
174


Costs are for Raw (R) / Average (A) / Experienced (E) / Veteran (V) troops.

A unit raised for the first time can only include a maximum of 40% Average or Experienced troops, 20% Experienced troops and no Veteran troops.

This includes the leader of the unit (i.e. 'you'), who must also be paid for (and equipped, see below).

Returning to our example, Gorbage decides to splash out and hire seven Goblins: four Raw fighters, two Average and one Experienced (himself).

This costs him a total of 228 Groats (4x19 for the Raw, 2x38 for the Average and 1x36 for the Experienced)

Purchasing Weapons and Equipment

Of course, once you have paid for your fighters you will also need to equip and provide for them. You need only purchase equipment for your troops once, unless replacements are needed following loss in a battle, or you wish to buy better equipment for your unit as your finances grow.

Weapons and Equipment Costs

Small Shield
5 Groats
Medium Shield
10 GroatsLeather Armour
5 Groats
Chain Armour
10 GroatsSteel Breastplate
10 GroatsPlate Armour
20 Groats
Mithryl Armour
30 GroatsSword
10 GroatsBastard Sword
15 Groats
Two-Handed Sword
20 GroatsScimitar15 GroatsStaff
1 Groats
Spear
5 GroatsBill
10 GroatsHalberd
15 Groats
Hand Axe
10 GroatsTwo-Handed Axe 20 GroatsLance
5 Groats
Club
1 GroatsMace
10 GroatsFlail
15 Groats
Morning Star
20 GroatsTwo-Handed Mace
20 GroatsSling
5 Groats
Bow
10 GroatsCavalary Bow
15 GroatsLongbow

20 Groats

Crossbow
20 GroatsElf Bow
30 GroatsPony20 Groats
Horse
12 GroatsWolf 69 GroatsWarhorse79 Groats


Once you have worked out how much your Unit costs, write this figure down in the Initial Costs box on the Finance Roster, and then calculate and complete the Balance box.

Returning again to our example, Gorbage decides to keep things relatively simple and purchases all his lads a suit of Chainmail and a Shield as well as either a Sword, a Hand Axe or a Mace.

Each of these items costs 10 Groats, so as there is a total of twenty-one items of equipment in total, Gorbage is forced to splash out a further 210 Groats on his lads. Adding this to his cost of hiring his mercenaries in the first place, Garbage’s initial costs reach 438 Groats. We written this on the finance roster, showing the expenditure figure by placing ( ) around it.

This leaves him with a balance of 162 Groats, not unreasonable, but also not enough to maintain his unit without winning some extra finance. Confident lad, our Gorbage...

Unit Name: Blue Oyster Mercenaries
Commander:Gorbage
Starting Finance: 600 GroatsInitial Costs: (438 Groats)
Balance:162 Groats
Battles Fought:
Groats Gained/Lost:
Unit Cost:Additional Expenditure:


And that's it. Your unit has been created, now it's time to fill in all the details of your unit on the unit roster which is detailed in the next section.

Webmaster's Notes

The above rules were first printed in the original Dresda rulebook in 1996 and they are included here with the kind permission of the authors.