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Rules
An Orcs in the Webbe exclusive. The online version of the full 1996 Dresda rulebook. Here you can find links to sections from the rulebook. Enjoy !


Malik Widukind's Story Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 17 January 2008 00:00
The introductory story to the 3rd Age of Valon from the original 1996 Dresda rulebook
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The Background to Dresda Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 17 January 2008 00:00
This article taken from the original 1996 Dresda rulebook sets the scene for the time before black powder.
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What is Dresda ? Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 17 January 2008 00:00
The introduction to Dresda from the 1996 rulebook.
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An Excerpt from The Compendium Militaria Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 17 January 2008 00:00
A brief glimpse of some of the factions found in Dresda from the original 1996 Dresda rulebook.
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Forming Your Unit Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

Build yourself a section of crack mercenaries and arm them for the fight in this section from the original 1996 Dresda rulebook.

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The Unit Roster Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

A short explanation of how best to keep track of things during a Dresda campaign.

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After The Battle Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

How to improve and maintain your unit through the months in an ongoing Dresda campaign.

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Variable Equipment Costs Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

How much should things cost mid campaign when you're miles away from civilisation in a Dresda campaign.

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The Core Rules of Dresda Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

The actual game mechanics.

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Magic in Dresda Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

As Dresda is set before the annulment of Wild Magick, it included full rules for skirmish magic.

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Improbable Actions Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

Rules to cover the unpredictable nature of 'heroic' actions in a skirmish level game.

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Changing Unit Types Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

In an ongoing Dresda campaign you might find your circumstances change and you need to changethe type of your unit...

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The Doomgarde Mercenaries Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

A Human Mercenary band for use in Dresda.

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Graznakha's Orc Raiders Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

An Orc Bandit unit for use with Dresda.

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Designing Dresda Scenarios Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

A short article on the role of the GM in Dresda.

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Blood of My Enemies Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 24 January 2008 00:00
von Viebrick's mercenaries take on a group of Orc raiders in this two player scenario for Alternative Armies' apocryphal skirmish game, Dresda.
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Blood of Heroes Print E-mail
Written by Mac Coxhead & Steve Blease   
Saturday, 12 January 2008 00:00
Having scattered most of the raiders in Blood of My Enemies, the Doomgarde help defend the village against the ruthless Orcsin this two player scenario for Alternative Armies' apocryphal skirmish game, Dresda.
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Introducing Flintloque Units in Dresda Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

Using the same basic mechanics as Flintloque, Dresda included rules for crossover games.

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Designers' Notes Print E-mail
Written by Mac Coxhead & Steve Blease   
Thursday, 17 January 2008 00:00
The original epilogue from the 1996 Dresda rulebook explaining how it came to be.
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Acknowledgements Print E-mail
Written by Mac Coxhead & Steve Blease   
Friday, 15 February 2008 00:00

Steve and Mac thank the people who helped Dresda come to be.

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