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Matthew Hartley's Tankard Tales

 

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We take a look into the mind of the prolific games creator Matthew Hartley in his exclusive regular Orcs in the Webbe column, Tankard Tales.



Tankard Tales: The Devil's Advocate Print E-mail
Written by Matthew Hartley   
Wednesday, 07 July 2010 00:00

Matthew Hartley talks about the wargaming habits of men of the cloth...

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Tankard Tales: Mythologising Villainy Print E-mail
Written by Matthew Hartley   
Monday, 31 May 2010 00:00

Matthew Hartley talks about theft, Robin Hood and the morals of playing the bad guy...

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Tankard Tales: Turning Lead Into Lead Print E-mail
Written by Matthew Hartley   
Thursday, 22 April 2010 00:00

Matthew Hartley offers up one solution for that lead mountain you'll probably never finish painting and talks about his two new games, Aquanef and Geheimkrieg...

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Tankard Tales: Conventional Wisdom Print E-mail
Written by Matthew Hartley   
Saturday, 03 April 2010 00:00

Matthew Hartley turns his attention towards the wargames show season and the affects it can have on us all...

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Tankard Tales: No Cheap Shots Print E-mail
Written by Matthew Hartley   
Thursday, 25 February 2010 00:00

Matthew Hartley talks about the big GW and their impact on the hobby and also tells us about his current projects...

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Tankard Tales: In The Bleak Midwinter Print E-mail
Written by Matthew Hartley   
Tuesday, 12 January 2010 00:00

Matthew Hartley talks about Christmas wish lists from a wargamers' perspective and I think you'll find taps into something we're all thinking about at this time of year...

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Tankard Tales: Be Careful What You Wish For ! Print E-mail
Written by Matthew Hartley   
Thursday, 26 November 2009 00:00

Matthew Hartley talks about Christmas wish lists from a wargamers' perspective and I think you'll find taps into something we're all thinking about at this time of year...

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Tankard Tales: Disappointment Delayed Print E-mail
Written by Matthew Hartley   
Thursday, 29 October 2009 00:05

Matthew Hartley talks about managing the expectations of wargamers.

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Tankard Tales: New Year in September Print E-mail
Written by Matthew Hartley   
Friday, 25 September 2009 10:00
In his September blog Matthew Hartley looks at the little known September new year and how it affects him as a wargamer.
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Tankard Tales: As You Brew Print E-mail
Written by Matthew Hartley   
Thursday, 27 August 2009 00:02

Matthew discusses his other hobby and introduces something new he's been working on...

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Tankard Tales: Boredom in Wargaming Print E-mail
Written by Matthew Hartley   
Thursday, 30 July 2009 19:06

Matthew turns his attentions to the boredom that can set in when players play a badly written ruleset and also gives us a little bit more information about the development of Wessex Games' Astronef.

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Tankard Tales: From the Mouths of Children Print E-mail
Written by Matthew Hartley   
Thursday, 25 June 2009 00:02

In his sixth column for Orcs in the Webbe, Matthew Hartley takes a look at the accuracy in wargames.

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Tankard Tales: Searching for Jerusalem Print E-mail
Written by Matthew Hartley   
Thursday, 28 May 2009 00:02

In his fifth column for Orcs in the Webbe, Matthew Hartley shows us the steps he takes when converting a novel into a game.

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Tankard Tales: Publish and be Damned Print E-mail
Written by Matthew Hartley   
Thursday, 23 April 2009 00:02

In his fourth column for Orcs in the Webbe, Matthew Hartley talks about the fame and fortune of writing rulesets.

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Tankard Tales: Not Dead But Dreaming Print E-mail
Written by Matthew Hartley   
Thursday, 26 March 2009 00:02

In his third column for Orcs in the Webbe, Matthew Hartley exposes some of the trickery behind creating a wargames ruleset.

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Tankard Tales: Darwin and Wargamers Print E-mail
Written by Matthew Hartley   
Thursday, 26 February 2009 00:02

In his second column for Orcs in the Webbe, Matthew Hartley takes a look at the evolution of the wargames ruleset.

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Tankard Tales: On Victory Print E-mail
Written by Matthew Hartley   
Thursday, 29 January 2009 00:02

In his first column for Orcs in the Webbe, Matthew Hartley takes a look at the non historical gaming industry and how far it's come in the last few years.

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