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Distractions & Asides 4 - Sneaking About Print E-mail
Written by Alternative Armies   
Monday, 03 August 2009 00:00

Welcome gentle reader.

Distractions and Asides are short pieces for you to add to your games of Flintloque & Frontear the Skirmish. They are totally superficial and not needed in the slightest during play, as they add nothing to the ‘engine’ of the game.

Then why have you created them, I hear you shout, and rightly so.....

The reason is anarchy, the reason is fun; the reason is to add a chance of total ruin for one or more characters during play. These optional suggested additions are for ‘role play’, adding to the characters of your scenarios. We give you Distractions & Asides!

4. Sneaking About

'Ere, did you fink you 'eard somefing?'

Private Grub scratched his balding head, pushing the dirty shako back even further from his brow. He did not take sentry duty very seriously, and besides those lads in the 43rd Foote were ahead and any Ferach sods that wanted to take a pop at him would surely encounter them first. Next to Grub was Private Hurtz who, peering into the darkness replied.

'Does you fink, Grubby, dat I ought to voice a challenge if der is somefink out here?'

Grub shook his greasy head, no that would not be a good idea, the camps fires were behind the two Orcs and all the officers were bedded down for the night. They would get a real rollicking for waking anyone up for nothing.

'Nah, Hurty, you keeps quiet... alls well 'ere'

Grub awaited a reply to his sage advice, but none came and when he inclined his head to look at Hurtz he was puzzled to see no trace of the other Orc; only two lines of dirt beginning where his bare feet had been and leading out of the light.

'Oi, Hurty, wur is you? It's be no fun you playing a jape on me lad'

No reply came, but then Hurtz was a lazy scum of a Private and he might well have sneaked off for some grog from the wenches in the camp...and other things.

Just as Grub was considering doing the same thing himself he felt a tightening around his thick neck and saw with some surprise his shako falling to the ground over his face and then down. He could not reach to get it, he would get in trouble for not wearing it, but his eyesight was failing and he could not feel his legs. He went limp and then gargled his last breath.

Now that both the Orc sentries were dead Lorzeno Crockoni reeled in his garroting wire and then stowed it into his long black cape; the Elves could now break into the camp and begin the massacre. With an evil cackle the Todoroni pulled the cloak up before and across his face, leaving only his eyes visible, and pranced into the darkness looking every inch the assassin he claimed to be.

---

Sometimes you can achieve more to victory with a bit of light footed cunning than with a whole lot of musketry. Sneaking Around involves being as quiet as you can be while trying to pick off enemies or making a theft of possessions, without being caught.

This is a tricky subject to portray in a game of Flintloque with two players, that is no impartial middleorc to make secret moves. With this in mind we have the following optional rules to use in special scenarios when you want to be able to gain the advantage of surprise over your foes.

In order to use these rules a player must declare any characters who are about to commence sneaking by removing that miniature from the table at the point of that characters activation; and replacing it with a ‘Sneaky Starting Point Counter’. Use any previously agreed token to mark this point or alternativley a paper token counter can be found on the original PDF of this article at the bottom of this page.

From this point on it all depends on a bit of honesty, a pencil and some paper. Write the name of the character on the paper and then ask your opponent to face away from the table while you use a ruler to plot out your characters movement on the table. They may only move at ‘Falter’ speed and they must be on foot, no mounted sneaking is allowed. Note down the move on your paper (I.e. Starting point, 5cm forward, 45 degree turn right, 3 cm forward). This is so that you can trace the character who is now invisible on the table away from and back to the Counter which remains where it is until the character declares an end to his sneaking or he is discovered at which point the miniature is placed in the correct position on the table.

Sneaking is tough work, avoiding detection is hard to do. Each time a character moves (including the first time... so no trying to use these rules to get into melee for free...you know who you are!) you must roll a D100 or set of percentiles at the END of the movement path and modify the resultant roll by any of these applicable modifiers.

It is Night Time Character in the Dark. +30%
It is Evening Character in the Dark. +15%
It is Broad Daylight. -20%
Character is Undead. -25%
Character is Ogre sized or larger. -10%
Character is Dwarf Sized or smaller. +5%
Character is a Vampyre or Wraith. +10%
Character is an Elf. +5%
Character is Raw. -15%
Character is Experienced. +5%
Character is Veteran or better. +10%
Character is Guerilla or Scout or Injian. +10%
Character comes within 10cm of light source such as a fire. -25%
Character ends move inside or within 1cm of ‘cover’ such as a tree. +5%
Enemy Character within 20cm. -10%
Enemy Character within 10cm. - 20%
Enemy Character within 5cm. - 35%
Risk of loaded firearm going off (check if character has one). -5%

Your Roll must be, after modifications, of a result of 40 or better. If you fail then the character has been discovered and the miniature is placed back on the table; at the point where its movement ended.

If you attack while Sneaking then you may take the aimed fire bonus if shooting (though you must put the miniature on the table once he has fired) or gain an additional +3 for the first round of melee. After this the miniature is placed back on the table if in melee and melee continues as normal. If firing then make another roll for remaining hidden as per an relevant modifiers above to see if the character is revealed by his shot.

A lot of fun can be had with these sneaking rules, can you get close to the enemy and wipe them out without detection? Give it a Try.

Webmaster's Note

The above was originally posted on Alternative Armies' Notables Yahoo group in May 2008 and is reproduced here with permission.

The original PDF of this article is now hosted on Orcs in the Webbe with permission from Alternative Armies, click here to download