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The Ferach Elves - The Military Array of the Tyrant Emperor Mordred Print E-mail
Written by Alternative Armies   
Wednesday, 18 March 2009 00:00

Welcome to the Composite Insert for the Ferach Elves in the 4th Age. This insert covers all of the current Elf soldiers and their units, weapons, mounts and so on for the Flintloque and Slaughterloo game systems from Alternative Armies. The layout of this insert is simple. It begins with a short background to the soldiers in the insert, this is followed with a series of tables and information for their use in Flintloque the Skirmish and then statistics along with uniform guides for their use in Slaughterloo.

Please direct any questions and or all requests for further information to This e-mail address is being protected from spambots. You need JavaScript enabled to view it and we will be happy to assist you.

The Ferach Empire

The Elves are the driving force behind the wars being fought in Valon. The Elven Empire was once a glorious institution, a visible testimony to the formidable power of the Elves. However, time and the enemies of the Elves eroded this vast Empire, and it dwindled into a triviality. One man’s ambition fired a nation’s latent patriotism in a bid to halt this decay, and this man was Mordred, the son of the Elven Empress Morgana. He believed that his mother was allowing the honour of the Empire to wither and die, and vowed to stop this decline.

Promises of glory and riches rewarded him with the support of a substantial number of Morgana’s soldiers, and these troops he named the Ferach. It was they who were to aid him in his fight to realise his dream of an Elven empire. It was with these troops he led a revolt against his mother, usurping from her the throne of Armorica and declaring himself Emperor. After the annulment of Wylde Magicke and the victories his forces achieved, many nations flocked to his banner.

Now Mordred commands many Armées composed not only of Elves but of Toads, Bog Orcs, Dwarves, Dogs, Centaurs, Werewolves, Trollkin, Ogres and huge Trolka amongst others. The Elves are foremost in might on the face of Valon.

Allies of the Ferach - The Confederation of Finklestein

The greatest contribution to Mordred’s war effort comes from the inhabitants of the Confederation of Finklestein. Made up of small independent member States, the Confederation supplies the Armée with Dwarves, Dogs and Ogres. The Dwarves supply the greatest number of troops from states such as Beervaria, and have contributed thousands of lives to Mordred’s war effort. The Ogres, most of whom come from Hünvaria, are some of the most frightening troops employed by Mordred, while the Dogs from the States on the Östarian border and those such as the Kingdom of Saxhünde are equally capable troops, though not quite so intimidating. The Confederation has provided troops for all of Mordred’s major campaigns, being largely responsible for the fight against the Krautian Dwarves. Thousands of Finklesteiners were drafted into the Grande Armée du Norde for the Witchlands campaign, where they conducted themselves with great valour. Without the soldiers and resources of the Confederation of Finklestein, it would be difficult for Mordred

Other Allies

In addition to the large number of soldiers provided by the Confederation, Mordred draws on both the rebel Bog Orcs of Guinalea and the Toads of Nepolise. The Bog Orcs fight for the Elves in order to strike against the Orcs of Albion, who have a strong military presence in their homeland, while the timid Toads fight on the orders of their King, who desires glory for his subjects. Other races fight for the Ferach Elves but these are vassal states and fawning client states and kingdoms.

The Ferach Elf Armée

Mordred’s Ferach Armée is made up of a diverse mixture of different troop types and races. His own soldiers, the Elves of Armorica, are his 'enfants terribles', and take the pride of place in the force with which he intends to rule Valon.

Well-disciplined and drilled to perfection, the Elves are the masters of military manoeuvre, combining their lethal columns with the devastating firepower of some of the best Artillery in all Valon. This force has taken Valon by storm, and had not the rest of the world combined to fight against it, there is a lurking possibility that the Elves would have conquered them all by now...

The Armée of the Ferach Elves of Armorica is a very successful and very diverse organisation containing many millions of Elven soldiers. Those troops who are common on the battlefields of Valon are featured here. There are separate listings for the Elven soldiers of the Ferach Revolution and for the rarer and more specialised formations, these can be found elsewhere.

Flintloque the Skirmish

When playing a game of Flintloque the Skirmish as the Elves of the Ferach Empire you will need a copy of the Flintloque Rulebook in order to begin gaming. To assist you in playing Flintloque the Skirmish as the Elves of the Ferach Empire on the following page are statistics and tables that apply to the Elves. These tables give you the racial statistics and points costs for an Elf, their normal cavalry mounts, their normal weapons of war and the statistics for those weapons in the game.

When outfitting your soldiers remember that when paying the points for their weapons you must take note of where they come from. For example a standard weapon be it musket, pistol of carbine costs the same for any soldier to own but a Ferach or High Elf Musket costs 5 points for a Ferach Elf to own but 9 points for any non Elf whither Ferach allied, Alliance or Undead and so on.

Race
Crawl
Prone
Stagger
Falter
Walk
Run
 Defence Factor
Wounds Melee Modifier
Elf
3
6
12
18
24
36
 22
+1


Racial Points Cost

Status
Points Cost
Raw
12
Average
16
Experienced
20
Veteran
24
Militia
-2
Guerilla
+2
Elite
+3

 

Type
Walk
Trot
Run
Charge

 Defence Factor
Wounds
Melee Modifier
Point Cost
Heavy Horse
12
24
36
48
51
+2
14
Light Horse
16
32
48
64
51
+0
14


Blackpowder Weapons Ranges and Points Cost

Weapon
0-5cm
>5-15cm
>15-30cm
>30-45cm
>45-60cm
>60-75cm
Race Cost
Non-Race Cost
Standard Musket
70/5
65/4
50/3
30/3
15/2
-
5
-
Ferach Musket
80/5
70/4
60/3
45/3
25/2
15/2
5
9
Standard Carbine
60/4
55/3
30/3
25/3
10/2
-
3
-
Standard Pistol
60/4
55/320/2
-
-
-
4
-
Ferach Pistol80/5
65/4
30/3
15/2
-
-
3
6
Fowl Gun
60/4
40/3
15/2-
-
-
7
-
Standard Blunderbuss
80/7
50/7
30/5
15/5

-
5
-
Elf Fyre Grenade
55/4
45/4
30/4
-
-
-
4
7
Standard Grenade
55/6
46/6
30/6
-
-
-
4
-


Slaughterloo

When playing games of Slaughterloo then use the statistics and guides provided here for your units. All Elven units currently in Slaughterloo appear here. The fastest Line Infantry Valon has ever seen, the swift advance of the Elven columns has caught many a foe unawares and led to their immediate destruction.

Elf Line

Status & Armament: The Elf Line Infantry are classed as Regular Infantry armed with Ferach Muskets.

Uniform: The Infantry uniform consists of dark blue tunic, white breeches, white or black gaiters, a black shako with a white plume, white cords and gold metal fittings and black shoes. Facing colours (cuffs, collars, etc.) are red.

Equipment is black and brown, with equipment straps being of white leather.

1er Velite Grenadiers De La Garde Mordred 

Only the most experienced soldiers are privileged enough to find themselves in the Grenadiers de la Garde. Veteran soldiers who have proven their worth in many campaigns; the best of Mordred’s regular foot soldiers.

Status & Armament: The Elf Grenadiers de la Garde are classed as Regular Infantry armed with Ferach Muskets.

Uniform: The Infantry uniform consists of a dark blue tunic, white breeches, white or black gaiters, a black busby with a red plume, white cords and gold metal fittings and black shoes. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

Elf Militia

Drafted from the inhabitants of Armorica to help Mordred in his quest for world domination, the Militia Units are often used to bulk up the numbers of the Armée. Many served in the Witchlands fighting the Undead hordes, and very few returned to recount the terrible stories of that unhallowed place.

Status & Armament: The Elf Militia are classed as Militia Infantry and are armed with Ferach Muskets.

Uniform: The Militia uniform consists of a dark blue tunic, white breeches, white or black gaiters, a black tricorne with red & white feathers, and black shoes. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

Elf Voltigeurs

Covering the advance of Mordred’s columns are the Elven Light Infantry, the Voltigeurs. Voltigeurs work closely with the Line Infantry Units to which they once belonged. The standard Light Infantryman of the Elven Armée, the Voltigeur’s combination of speed and training make them a difficult foe.

Status & Armament: The Elf Voltigeurs are classed as Light Infantry and are armed with Ferach Muskets.

Uniform: The Voltigeur uniform consists of a dark blue tunic, white breeches, white gaiters, a black shako with a yellow and green plume, white cords and gold metal fittings and black shoes. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

Elf Chasseurs

While the Voltigeurs were formed from specially trained soldiers in the Line Infantry, the Chasseurs are the rank-and-file of dedicated Light Infantry Units.

Status & Armament: The Elf Chasseurs are classed as Light Infantry and are armed with Ferach Muskets.

Uniform: The Chasseurs’ uniform consists of a dark blue tunic, dark blue breeches, a black bicorn with red feathers and black shoes. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

Elf Carabiniers

These are the elite of the Elven Light Infantry. They support Garde Units and are hand-picked from the specialist Light Infantry Units (Chasseurs and Voltiguers) to provide small Units of crack Light Infantry. Better training in hand-to-hand combat gives them an advantage against most enemies.

Status & Armament: The Elf Carabiniers are classed as Light Infantry and are armed with Ferach Muskets.

Uniform: The Carabiniers’ uniform consists of a dark blue tunic, dark blue breeches, a black bicorn with a red plume and black shoes. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

Corps Imperial Des Dragons

While many troops in Mordred’s Armée were trained to function as mounted Infantry, a shortage of horses and the tactics of the battlefield dictated that the vast majority of such soldiers found themselves performing strictly Cavalry roles shortly after being sent into battle. This unit is the Corps Imperial des Dragons, the brainchild of the ruthless Elven Colonel, Gui de Cacharoth both on and off
their horses.

Status & Armament: The Corps Imperial are classed as Mounted Infantry and are armed with Ferach Muskets.

Uniform: The Corps Imperial uniform consists of a dark green tunic, white breeches, a brass and black helmet with a white plume and black boots. Facing colours (cuffs, collars, etc.) are yellow. Equipment is black and brown, with equipment straps being of white leather.

The Lanciers Rouge

Favoured as the best Light Cavalry available to any Elven General, the Lanciers Rouge are both fast and deadly. Their striking red uniforms sound the death knell for any exposed Infantry.

Status: The Lanciers Rouge are classed as Light Cavalry.

Uniform: The uniform of the Lanciers Rouge consists of a red tunic, red breeches with a blue stripe down the side, white gloves, a white czapka and black boots. Facing colours (cuffs, collars, etc.) are blue Equipment is black and brown, with equipment straps being of white leather.

Elf Cuirassiers

While not of the highest talent, unlike the famous L’Esprit du Garde, the regiments of Cuirassiers form the bulk of the heaviest Elf Cavalry on any battlefield.

Status: The Cuirassiers are classed as Heavy Cavalry.

Uniform: The uniform of the Cuirassiers consists of a blue tunic, white breeches, a steel cuirass, a steel helmet with black horsehair. Facing colours (cuffs, collars, etc.) are often red or green. Equipment is black, with equipment straps being of white leather.

L'Esprit du Garde Cuirassiers

Elite Cuirassiers the L’Esprit du Garde are Units who have served Mordred tirelessly throughout his campaigns. The L’Esprit du Garde received their renown during the bitter fighting of all the Ferach campaigns.

Status: The L’Esprit du Garde are classed as Heavy Cavalry.

Uniform: The uniform of the Cuirassiers consists of a blue tunic, off-white breeches, a steel cuirass, a steel and gold helmet with a red plume and black horsehair. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

2eme Chevalulegers Cavalry

Making their reputation against the Zombiski Cossacks these Light lancers are a screen before the main columns.

Status: Chevalulegers are classed as Light Cavalry.

Uniform: Uniforms vary by regiment but normally consist of a blue tunic,white or grey breeches, a grey or blue waxed coat and grey shako covers; white gloves. Facing colours (cuffs, collars, etc.) are red. Equipment is black.

The Hussars de Jeunes

These light Cavalry are some of the most flamboyant that the Ferach have available to them and often their uniforms put pause to the enemy long enough for the sabres to begin to fall.

Status: The Hussars de Jeunes are classed as Light Cavalry.

Uniform: The uniform of the Hussars consists of a black tunic with a purple with white fur trim jacket, dark yellow or brown breeches, black shako with purple with red tipped plume and black boots. Facing colours (cuffs, collars, etc.) are black. Equipment is red and gold, with equipment straps being black leather.

Elf Foot Artillerie

Some of the best Artillerie crews ever to grace Valon can be found in Mordred’s Elven Armée.

Status: The Elven Foot Artillerie are classed as Artillery.

Uniform: The Artillerie uniform consists of a dark blue tunic, white breeches, a black bicorn and black boots. Facing colours (cuffs, collars, etc.) are red. Equipment is black and brown, with equipment straps being of white leather.

2eme Garde Artillerie A'Cheval

The finest artillerie Officers and crews are assigned to Horse Artillery batteries like the Garde Artillerie a’ Cheval where they put fear into all enemies, for the mobility and skill they possess make them a huge asset in battle. Able to charge to within a few hundred yards of the foe and then rapidly unlimber, fire and then escape before any counter fire is attracted the Horse Artillery is very useful.

Status: The Artillerie a’ Cheval are classed as Horse Artillery.

Uniform: The Artillerie crew uniform consists of a blue tunic, white breeches, a black bicorn and black boots. Facing colours (cuffs, collars, etc.) are red and yellow with a grey greatcoat. Equipment is black and brown, with equipment straps being of white leather.

Elf Field Hospital

Leading the world of Valon in the arts of medicine the surgeons of Lyonesse and elsewhere follow the Ferach soldiers onto the very field of battle, where they patch up the lightest to the gravest of wounds and return the trooper to the lines. In battle the Elf Field Hospital is moved as per any other unit (note that all miniatures in this unit must be in base to base contact at all times), it has special properties that can be used when within 45cm of any friendly Units in play. If any friendly Unit is within 45cm distance (measured from the centre of the Hospital Unit to the closest miniature in the friendly Unit) then when that Unit is under ranged fire (not Melee) it automatically benefits from this modifier for being near a hospital. Firing Modifier Table = Target Unit near friendly Field Hospital (–4) modifier. There is no limit to the number of friendly Units this can assist within 45cm per Turn.

Status: The Elven Field Hospital is classed as a Special Unit.

Uniform: The Hospital uniform consists of many different colours and civilian styles of clothes with bottle green, grey and white being popular.

Slaughterloo Statistics Tables for Orc Officers

Regiment (Code)
Troop Type
Unit Size
C
L
CBF
FM
MM
DF
M
PC
Regt. de Ligne (51504-U), Line Catalucia (51519-U), Line Witchlands (51508-U)
 Line Infantry (R4)
 8-2025
15
10
5
2
2
2
10
14
 Witchlands Guard Infantry (51520-U)
 Regular Infantry (R5)
 8-2025
15
10
6
2
3
2
11
17
 Republican Militia (51526-U)
 Militia Infantry (R2)
 8-2420
10
5
2
-1
1
2
8
10
 Grenadiers de La Mordred (51005 & 51016)
 Regular Infantry (R6)
 8-2025
15
10
6
4
4
2
11
19
1er Velite Grenadiers de La Garde Morderd (5103)
  Regular Infantry (R8) 8-2025
15
10
6
4
4
2
12
20
 2eme Reg. de Ligne Voltiguers (51038 & 51041), 9eme Ligne Voltiguers (Witchlands) (51037)
 Light Infantry (R4)
 6-1225
25
10
5
3
2
2
10
16
 7eme Chassuers a Pied (51518-U)
Light Infantry (R5)
 6-1225
25
10
5
4
2
2
11
18
 Elf Garde Chasseurs (51522-U)
Light Infantry (R5)
 6-1225
25
10
5
5
2
2
11
19
 Elf Carabiniers (51511-U)
Light Infantry (R5)
 6-1225
25
10
5
5
3
2
12
20
 Elf Cuirassiers (51506-U)
Heavy Cavalry (R4)
 4-1030
25
15
4
-
6
4
10
35
Garde Cuirassiers (51008 & 51011)
Heavy Cavalry (R5)
 4-1030
25
15
5
-
7
3
12
42
L'Espirit du Garde (51501-U)Heavy Cavalry (R5) 4-1030
25
15
5
-
7
3
12
42
Lanciers Rouge (51502-U)
Light Cavalry (R5)
 4-1040
35
20
5
-
5
3
10
35
 Garde Lanciers (51010 & 51013)
Light Cavalry (R4) 4-1030
25
15
6
-
5
3
11
38
 Garde Dragoons (51009 & 51012)
Light Cavalry (R4) 4-103530
15
5
-
5
3
11
35
 7th Chassuers de Mamaluk (51524-U)
Light Cavalry (R5) 4-1040
35
20
5
-
5
3
10
35
 Grenadiers a Cheval de Perdue (51525-U & 51528-U)
Light Cavalry (R5) 4-1030
25
10
4
-
4
2
12
36
 Hussars de Jeune (51527-U) Light Cavalry (R5)
 4-1035
30
15
4-
5
3
10
32
 Corps Imperial des Dragons (5105)
 Mounter Infantry (R7)
 4-1040/2535/25
20/10
6
-/4
6/4
3
12
45
 Imperial Marines (51523-U)
 Regular Infantry (R4)
 8-2025
15
10
4
2
4
2
10
16
 Ferach Artillerie CRew (Catalucia) (51513), Ferach Artillerie Crew (Witchlands) (51514)
 Foot Artillerie (R3)
 2-625/525/5
-
5
4
1
2
10
15
2eme Garde Artillerie A'Cheval (5101)
 Horse Artillerie (R6)
 2-630/5
30/5
-
6
4
1
2
11
18
 Elf Field Hospital (51503)
Elf Field Hospital (R4)
 1 Set
10
10
-
4
-
-
2
9
50


Webmaster's Note

The above was originally posted on Alternative Armies' Notables Yahoo group in March 2007 and is reproduced here with permission.  The original PDF will available for download here later this week.