|
Introduction The story of the Turnip Tax riots and the insurrection in Guinelia are well known. Less known are the incidents of rebellion amongst Bog-Orc labourers in the grim southern industrial towns of Albion. Towns such as Mudcesster, Leaks, and Buggerhum were filled with immigrant labour from Guinelia. Trouble-makers (no doubt funded by Mordred) continually agitated the Navels (as the Bog- Orcs labourers were known), and incidents of violence were common. Two particularly nefarious Bog-Orcs, Killee and Deezee by name, founded a secret society The Order of Mic Miclaind (after the heroic figure of Guinelian legend). Widely known as "The Mix" , they terrozied the rookeries of Mudcesster until the leaders were arrested. Scenario This scenario recreates an attempt by The Mix to free their brethern from the clutches of the Albion oppressors. The Mix are determined to liberate their gallant leaders, Killee and Deezee from the prison van taking them to certain death in Londinium.
The Mix The Mix are a 20 strong band of Bog-Orcs. Their leader is an former Sergeant, and is Experienced, he is assisted by an Average Corporal . Of the remainder, 10 are Raw, and 8 are Average. The unit is classed as Guerrillas. Between them, they have 1 Blunderbuss, 4 Standard Muskets, 2 Standard Pistols, 12 Knives, and unlimited small improvised weapons. The Prisoners are both Experienced Bog-Orcs, their manacles can be used as large improvised weapons. The Experienced Mix all have "The Luck of the Guinelians" are at +10% to any Improbable Action they try.
The Guards The Guards are in two groups, a cavarly escort, and the Van guards themselves. The cavalry escort is 9 strong. It is led by an Average sergeant, 2 of the Troopers are also Average, the remaining 6 are Raw. All are mounted, and carry Swords. The Sergeant also carries a Standard Pistol. The unit is classed as Militia. They move as Light Cavalry. There are 5 van guards, again all treated as Militia. The Sergeant is Experienced, three of the others are Average, and the remainder is Raw. The Sergeant has a (Non-service) Blunderbuss and a sword. His fellows have Standard Muskets and Bayonets. Two of the guards can be in the van with the prisoners. One guard must drive the van, he can perform no other action whilst doing so. Another sits next to the driver, whilst the last sits on the back of the van. The van is essentially an enclosed partially armoured stage coach . Guards inside the van can fire out of loop holes around the van, but cannot themselves be targeted. The only way to get to the guards (and the Prisoners) is to break the vans lock. This can be down by a blunderbuss shot at less than 5cm, or attempting to destroy the lock in hand-to-hand combat. The lock rolls 6 + 1D10, an attacker does not take damage from a failed attempt, but can perform no other action that turn. The van moves at the speed of heavy cavalry, however if one of the four horses are shot, the van cannot move until the horse is cut free (one Turn) , and the speed will be reduced by 25%. Moving off-road will reduce movement by 50%. The guards may not attack the prisoners unless they are attacked by them, or they are escaping.
Set Up There is no map provided for this scenario. The Players should set up a table with a clearly defined road running across its length. Various terrain features should also be placed on the table to give the Guinaleans some form of cover during their attack. Woodlands, Dense Forest, Scrub and Boulders are all appropriate. The Guards begin moving along the road in whatever formation they like, they must continue to move along the road until they are attacked. The Mix may be set up anywhere on the table, preferably in some sort of cover. The Guinaleans have had ample time to set up a road block (fallen tree, etc.) to slow the van's progress.
Victory Conditions The Mix must spring the prisoners by stopping the prison van, overcoming the guards, breaking the lock on the van door, and escaping. They know that the prisoners will not be hurt by the guards unless they are out of the van or attacking a guard. The Guards must, of course, prevent this goal, by driving off the attacking Mix, and escaping with their prisoners. Webmaster's Notes
This was originally published in on Mike Baumann's excellent Filbanto Stew website.
If you're looking for the Flintloque Reloaded version including troop breakdowns, points costs and set objectives then click here. |