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Sharke sighed with dismay and gobbed on the ground. Life was such a sod. He'd stormed the breach at Badajobz, captured an Eagle at Tel'n'Vera, been shot, blown up, stabbed and shot again and would Wheeling-Turn and his Guinelian half-wit Wogan give him a bit of leave to investigate the taverns and whorehouses of AI-Garvey? No they sodding would not! N0, that bugger Wogan said it was important that he was at hand as the Elves was getting peaky, but they'd give him a wee break looking after a new -fangled Horse Artillerie team that had arrived in Catalucia with a secretweapon. Sharke idly scratched at a flea attempting to make its home in his greasy hair and looked at the Artillerie crew in their silver braided blue tunics and fanciful plume crested helmets. Sort of thing you'd expect to see on a 'Timmy' in Londinium, not a soldier in Catalucia, the veteran officer mused to himself. "Lieutenant Shreddle" he addressed a bespeccled Horse Artillerie officer, "do you not think that you've massacred enough olive trees 0 oday? My lads are bored and hungry and so am I " The Artillerie officer turned to Sharke, his fear in addressing the legendary Captain betrayed by a tic he attempted to hide with a nervous smile. "But Captain Sharke sir, I still have important calculations to compute. We've yet to try this new shelle out at various ranges and trajectories, and Londinium has tasked me to accurately assess this information before they decide whether to purchase it in quantity. I must insist that we continue until the light is lost." "Lieutenant, you and Londinium can stick your shotte up your bloody..." Sharke froze and scanned the tree line. Frowning he sniffed the air. "Captain?" Shreddle nervously questioned the dirty rifle officer. "Shut it." Sharke unslung his Bakur rifle and eased back the lock, not once taking his eyes off the tree line. As he started to turn towards his troops, he spotted movement, then suddenly he saw the lancers emerge from the woods. Sharke stared at the troops in black uniforms with polished silver skull and crossed bones on their shakos as they slowly moved forward on their porcine mounts which explained the strange smell that had attracted Sharke's initial attention. The riders were clearly Dwarfs, but what was puzzling Sharke was that they were not Mordred's lackeys from Finklestein, he'd seen these uniforms many seasons ago, before they smashed the hu-man army at the city now called Wheeling-Turn. These were Krautian Dwarfs, but they were Mordred's enemy weren't they? 
Orc Player You are Captain Sharke of the 105th Orc rifles, currently attached to the 67th Orc Line. The Duke of Wheeling-Turn's Chief of intelligence has tasked you with 'guarding' a horse Artillerie battery recently arrived with a secret weapon - a form of ammunition called spherical case, but nicknamed "shreddle" after its inventor and commander of the battery, Lieutenant Shreddle. You did not expect the duty to be anything more than a waste of valuable boozing and hooring time. However, Wogan's fears have proved correct and the enemy has surprised you and the battery. Whilst it is important that you see the howitzer and its crew to safety (especially the Lieutenant) your attempts will be inconvenie ced by leutenant Shreddle who is determined to prove the worth of his invention. He must be given the opportunity to fire two rounds of 'shreddle' from his howitzer at the enemy (with a reasonable chance of inflicting casualties) before retreating to safety. Captain Sharke: as in Sharke's Breach, although our Rekhardt has now been confirmed as a Captain as a result of his bravery at Badajobz. Sergeant Harpy: as in Sharke's Breach, although, strangely he received no promotion for his part in the storming. Harpy no longer carries the Engineers axe. Rifleorc Muir: as in Sharke's Breach. Rifleorc Arris: as in Sharke's Breach. Rifleorc Purkinz: as in Sharke's Breach. Rifleorc Hagsmun: as in Sharke's Breach. Rifleorc Dorness: as in Sharke's Breach. Rifleorc Battunz: nearly hung by Provosts for stealing "wild" chickens, Battunz is a good for nothing Orc and perpetual criminal (in another life, he would be a solicitor). He has only recently joined the Rifles and is presently Raw. Battunz takes an automatic - 1 modifier on any morale check. Lieutentant Shreddle: you command a Horse Artillerie battery with one 5.5" Howitzer. You are a Raw character armed with a Double Barrelled Horse Artillerie pistol and sword. Sergeant Shagzrat: an Experienced Artillerier armed with a sword and High Elf Duelling Pistol. Gunner Rignaz: an Average Artillerier armed with a Double-barrelled Horse Artillerie Pistol Gunner Rhumbligutz: an Average Artillerier armed with a pistol. Gunner Sycoz: a Raw Artillerier armed with a pistol High Elf Player You are Lieutenant Athlen Constantine of His Imperial Majesty's 64e de Ligne, a Regular Line Infantrie Regiment. You are on a reconnaissance mission after continual artillerie fire was heard in the area. Your section has been teamed up with an untrustworthy bunch of Krautian Dwarf Uhlans, now your allies, who fall under your command. Upon discovering the source of the artillerie fire you soon realise that the poxed Orcs are testing some new form of shelle and that its capture would raise your prestige immensely (and possibly' result in a promotion). Unfortunately rather than cut the Orcs off with a two pronged attack, the Dwarfs let the cat out of the bag and the Orcs now realise that you are upon them. Speed is of the essence if you are to capture the artillerie piece and its secret ammunition. Lietenant Athien Constantine: an Experienced Regular armed with a sword and High Elf Duelling Pistol Corporal Jardine Elanoesse: an Average character armed with High Elf Musket and bayonet and imbued with magical attributes (roll before play) Fusilier Lathron Degalis: an Average character armed with High Elf Musket and bayonet. Fusilier Elrond Perimones: an Average character armed with High Elf Musket and bayonet. Perimones is a crack shot and receives the aimed fore bonus regardless of whether he aimed or not. Fusilier Valariane Amant: an Average character armed with High Elf Musket and bayonet. Fusilier Certianne Urens: a Raw character armed with High Elf Musket and bayonet. Fusilier Metheine Galehade: a Raw character armed with High Elf Musket and bayonet and has magical attributes (roll before play). Fusilier Ferech Poncequer: a Raw character armed with High Elf Musket and bayonet. Dwarf Player You are Kaptain Thorsgrimm von Friibrest, of the 3rd (ost Krautia) Uhlan Regiment. Following the recent "peace treaty" between Mordred and the Dwarfs, Amorica and Krautia are now allies (though for exactly how long, is open to debate). The terms of the treaty stipulate that to seal the new alliance, the Krautian League should supply a volunteer contingent of troops for Mordred's ongoing war in Catalucia. You don't recall volunteering, "but you and your section of Uhlans now find themselves in a hostile country, surrounded by vicious Dark Elves and up against your old Orc allies. Life can be so unfair, but still, unlike half of the regiment, you weren't sent to the cursed Witch-Lands. Whilst you outrank the High Elf commander, you are still under his command (though it pleasures you to have him still call you "Herr Kaptain" when addressing you). Given the position of the Dwarfs in the High Elf army, you will not actually disobey an order by the Elf, however you ell interpret it as creatively as you can. Your object in the game is to keep casualties to a minimum and get as many of your troops safely home as is possible. You command comprises of six mounted troopers, including yourself. Kaptain Thorsgrimm Von Frubrest: a Veteran character armed with a sword and pistol mounted on a pig (treat as heavy cavalry). Feldwebel R Schmidt-Owen III: an Average character, armed with a lance and mounted on his pig - Pay de Vet. Oberschutze Barni Biggenkonken: an Average character armed with a lance and mounted on a pig. Schutze Sigurd Von Scheisserberg: an Average character armed with a lance and mounted on a pig. Von Schiesserberg has magical ability (roll before play). Schutze Ulf Holstenpils: a Raw character armed with a lance and mounted on a pig. Schutze Sven Nockwurst: a Raw character armed with a lance and mounted on a pig. Terrain & Conditions The terrain is typical rural countryside with a large wooded area to the east (from here the Ferach force arrive) and a stream that bisects the board cutting Sharke and the artillerie off from the friendly edge to the west. The stream can only be crossed by the artillerie train at either the bridge or the ford. Other characters can cross the stream anywhere subject to the usual modifiers. Webmaster's Notes
This scenario was first published in the Flintloque Supplement Grapeshotte in 1996.
If you're looking for the Flintloque Reloaded version including troop breakdowns, points costs and set objectives then click here. |