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Black Powder & Bloodshot Eyes Print E-mail
Written by Tommy Boyd   
Thursday, 01 November 2007 00:00
Private Arris opened his eyes just slightly, and immediately squeezed them shut. The mid-day sun was so bright he had to squint just to keep his head from splitting wide open. He had definitely had too much of the local wine last night, and the fiesta thrown by the local inhabitants to welcome their Orc allies had gone far too long into the morning. Around him, the Orc Rifles sprawled on the ground in various stages of consciousness, avoiding the inevitable need to face today's hangover. At least they were safe. For the first time in weeks, the chosen Orcs were well behind the lines, and safe from attack.

Lieutenant Merde pushed his men hard. The Elf Voltigeurs were lost, and long overdue for their rendezvous with the column. His map, or rather, what was left of it, bore little resemblance to the terrain he was moving through. Perhaps the inhabitants of the village ahead would be of help.

Stumbling across the village common, Private Arris headed for a tree to requisition as his personal latrine. As he stepped through the village gate, he spotted someone approaching…


This scenario was intended as a demonstration game, for a referee and up to six players. The referee controls the Elf Voltigeurs and the Dark Elf Senoritas, while each player controls one or more of Sharke's Rifles.
The terrain is a village of 6 or more buildings, plus trees, hedges, walls, etc... set in the middle of the table.

The Elves enter the table from the far edge, and will walk in a loose column toward the village until they spot the Orcs moving, or are fired upon.
The Rifles begin the game prone in the centre of the village, surrounded by the remains of the fiesta; tables, boxes, Dark Elf Senoritas, etc... Place markers to indicate the locations of their equipment (rifles & ammo), which they would have set aside (under a tree, by a building, etc...) for the party. To simulate the after-effects of the fiesta, roll a DI00 per figure on the following chart:

D100 Condition - Effects (Will Last for Entire Game)
01-25 Fine -  None
26-75 Hungover -  Shooting: -10% Hand-to-Hand: -1 Morale: -1
76-100 Drunk - Moving: Distance Moved - % Chance of Stumbling Shooting: -25% Hand-to-Hand: -2 Morale: -2

Condition Modifiers
Experienced  -10%
Seargeant Harpy  -25%
Average/Private Harris  -10%
Raw +10%
Private Tung +25%

On each turn, each arc has a 10% (cumulative) chance of awaking to natures call (modified per the Condition Modifiers chart). When an arc awakes, he will walk towards the nearest tree, and spend 2 move tending to business. When finished, he may move freely, but must explain each action first, and the GM will decide if he spots the approaching Elves. Sharke's whistle will wake all of the orcs, and a gunshot will wake all of the Orcs and Senoritas, otherwise the Orcs must be mustered by vigorous shaking (2 move).

Once the battle is joined, each Senorita will run (or walk when required) in a random direction each turn. She will continue to do so until she runs into a doorway, which she will enter, and remain in until the shooting is over. If a Senorita runs into an Elf, she will attack. If she runs into an arc, she will attach herself to him and follow him wherever he goes, (Place the Senorita behind the arc). While she is attached, the arc gains the following modifiers:

Moving -50%
Shooting -10%
Hand-to-Hand -2
Morale +2

The Orcs

Use Sharke's Rifles as described in the Flintloque rulebook.

The Elf Voltigeurs

Lt Merde's section is a crack unit, and therefore treated as Elite. He and his Sgt. are Experienced. They lead 2 Experienced, 4 Average and 2 Raw Privates.

The Senoritas

The Rifle's companions from the fiesta are 6 Raw Dark Elves. Treat as Militia. They are unarmed, but may use improvised weapons. They may pick UP a loaded firearm and use it, but may not reload.

Webmaster's Note


This scenario was originally published on Tommy Boyd’s excellent (but sadly long gone) ‘Loque, Stoque and Barrelle’ web site.

If you're looking for the Flintloque Reloaded version including troop breakdowns, points costs and set objectives then click here.