A wounded Elf cried and crawled towards the wall. The dead were thick at the crossroads where they had taken a single volley of musket fire at a range so close that hardly a weapon could miss. The Voltigeurs were going back towards the village, leaderless and frightened, and Sharke was standing close to their fallen Major. The Elf's horse was running free in the valley.
Sharke walked back. He could see that the retreating Voltigeurs were now far away, unformed and no threat. He looked towards the temple and saw the huge figure of his Bog Orc Sergeant. "A good fight eh, Harpy?"
Harpy laughed, swinging his massive seven barrel gun over his shoulder. "Oi soir. That'd it be."
The Bog Orc tensed and looked beyond Sharke. "Bugger me soir! Bloody Elf Cavalry!"
Sharke turned quickly, his ryfle in his hands. There approaching the crossroads, the sun reflecting off their golden breastplates came a section of Elven Cuirassiers, swords raised...
(Apologies to Bernard Cornwell)
Lieutenant Sharke and his elite Orc Ryfle section had been on a mission to track down deserters when things went disastrously wrong. With a section of regular Redcoats from the 62nd South Mordor Foot, Sharke had stumbled upon an Elf plan to outflank the Orc armies by traversing a northerly route through a mountain pass called La Entrada de Diabolo near the village of Orcados .
Sharke's force had just reached a ruined temple at the pass when the Elven advanced force of Voltigeurs - light infantry, turned up.
Map and Setup
The Orcs all start the game within two foot of their table edge and can be placed in cover (if available). The Elves enter the table on the road leading to the pass.
Scenario Objectives
Here are the objectives for each force in the Scenario:
The Orcs
The Orcs must hold off the Elves for twelve moves and prevent them capturing the La Entrada de Diabolo. After twelve moves the Orc army will arrive having marched to the guns.
The Elves
The Elves must do the opposite and take the pass, clearing the table of any Orcs. Heavy casualties are acceptable in achieving this aim, though the troops on the ground may disagree.
Game Length
The game lasts until one side has completed their objective.
Victory Conditions
The Orcs win if they still have troops on the board at the end of turn twelve. The Elves win if they manage to kill/route all the Orcs on the table before the end of turn twelve.
Scenario Forces
The Orcs
Sharke's Ryfles
Full rules for Sharke's Ryfles can be found in the Alternative Armies supplement “JOV#09 - Sharke's Ryfles” which can be found in the files section of Alternative Armies Notables Yahoo group.
Total Force: 1 Half-Orc, 1 Bog Orc, 4 Orcs and 288 Points
Harrock's Redcoats
Sergeant Harrock [Experienced Orc] 28 Points Standard Musket
Private Prashnak [Experienced Orc] 28 Points Standard Musket Skill: Magical Ability (1)
Private Prirbag [Average Orc] 24 Points Standard Musket
Private Eradush [Average Orc] 24 Points Standard Musket
Private Girag [Average Orc] 24 Points Standard Musket
Private Braurk [Average Orc] 24 Points Standard Musket Skill: Magical Ability (1)
Private Grool [Raw Orc] 20 Points Standard Musket
Private Graagor [Raw Orc] 20 Points Standard Musket
Private Brudish [Raw Orc] 20 Points Standard Musket
Total Force: 9 Orcs and 212 Points
Total Orc Force: 1 Half-Orc, 1 Bog Orc, 13 Orcs and 500 Points
Elf Force
Major Ducoos [Experienced Ferach Elf] 41 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Light Horse
Corporal Tweitei's Section
Corporal Tweitei [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Arceneau [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Aucoin [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Babin [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Laurent [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Desmarais [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Gravois [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Neville [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Fortescue [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Grosvenor [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Renard [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Thomas [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Bernard [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Depaul [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Grande [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Bourque [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Blanchard [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Babineaux [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Asquot's Section
Corporal Asqout [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Molyneux [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Garnier [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Boucher [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Bertrand [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Martin [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Lambert [AverageFerach Elf] 21 Points Elf (Ferach) Musket
Soldat Chevalier [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Pelletier [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Lefevre [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Bergeron [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Simon [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Leveque [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Dupont [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Bessette [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Total Force: 15 Ferach Elves and 307 Points
Scenario Special Rules
Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules.
Skill: Magical Ability (1): A character with this skill should roll for magical ability as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found here in the files section of Alternative Armies Notables Yahoo group.
Wylde Magicke: All of the Ferach Elf sections and the Dark Elf section should roll for magical abilities for each of their soldiers as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found here in the files section of Alternative Armies Notables Yahoo group.
Reinforcements: Both side receive reinforcements during the game. The Orcs have an basic twenty percent chance of receiving reinforcements from the local Dark Elf guerrilla commander. The Orc player must dice for them each turn, deducting a cumulative 10% from each turns dice roll. The Elves will receive further troops in the form of a section of Elven Cuirassiers after four moves and a further Voltigeur section after six.
Orc Reinforcements
Aguero [Experienced Dark Elf Guerilla] 21 Points Standard Musket
Barrichello [Experienced Dark Elf Guerilla] 21 Points Standard Musket
Castillo [Experienced Dark Elf Guerilla] 21 Points Standard Musket
Damián [Experienced Dark Elf Guerilla] 21 Points Standard Musket
Escuda [Average Dark Elf Guerilla] 18 Points Standard Musket
Fuginato [Average Dark Elf Guerilla] 18 Points Standard Musket
Guadalcázar [Average Dark Elf Guerilla] 21 Points Standard Pistol, Sword (+2)
Hurtado [Average Dark Elf Guerilla] 21 Points Standard Pistol, Sword (+2)
Iguaran [Average Dark Elf Guerilla] 21 Points Standard Pistol, Sword (+2)
Jurada [Average Dark Elf Guerilla] 16 Points Spear (+1)
Keiva [Raw Dark Elf Guerilla] 13 Points Spear (+1)
Lucero [Raw Dark Elf Guerilla] 13 Points Spear (+1)
Total Force: 12 Dark Elves and 225 Points
Elven Reinforcements
Janglier's Cuirassiers
Corporal Janglier [Experienced Ferach Elf] 41 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Bonnet [Experienced Ferach Elf] 41 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Moreau [Average Ferach Elf] 37 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Dubois [Average Ferach Elf] 37 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Prideux [Average Ferach Elf] 37 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Rousseau [Average Ferach Elf] 37 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Rufus [Average Ferach Elf] 37 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Trooper Braud [Raw Ferach Elf] 33 Points Elf (Ferach) Pistol, Sword (+2) Mounted: Heavy Horse
Total Force: 8 Mounted Ferach Elves and 300 Points
Mutarde's Voltigeurs
Corporal Mutarde [Experienced Ferach Elf] 25 Points Elf (Ferach) Musket
Soldat Gillette [AverageFerach Elf] 21 Points Elf (Ferach) Musket
Soldat Dupuis [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Broussard [Average Ferach Elf] 21 Points Elf (Ferach) Musket
Soldat Blanc [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Lisle [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Richard [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Leroy [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Laroche [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Soldat Morel [Raw Ferach Elf] 17 Points Elf (Ferach) Musket
Total Force: 10 Ferach Elves and 190 Points
Webmaster's Notes
This scenario was first published in Ragnarok 21.
I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded . |