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Sharke's Enemy - Reloaded Print E-mail
Written by Steve Blease   
Friday, 21 December 2007 00:00
A wounded Elf cried and crawled towards the wall. The dead were thick at the crossroads where they had taken a single volley of musket fire at a range so close that hardly a weapon could miss. The Voltigeurs were going back towards the village, leaderless and frightened, and Sharke was standing close to their fallen Major. The Elf's horse was running free in the valley.

Sharke walked back. He could see that the retreating Voltigeurs were now far away, unformed and no threat. He looked towards the temple and saw the huge figure of his Bog Orc Sergeant. "A good fight eh, Harpy?"

Harpy laughed, swinging his massive seven barrel gun over his shoulder. "Oi soir. That'd it be."

The Bog Orc tensed and looked beyond Sharke. "Bugger me soir! Bloody Elf Cavalry!"

Sharke turned quickly, his ryfle in his hands. There approaching the crossroads, the sun reflecting off their golden breastplates came a section of Elven Cuirassiers, swords raised...

(Apologies to Bernard Cornwell)


Lieutenant Sharke and his elite Orc Ryfle section had been on a mission to track down deserters when things went disastrously wrong. With a section of regular Redcoats from the 62nd South Mordor Foot, Sharke had stumbled upon an Elf plan to outflank the Orc armies by traversing a northerly route through a mountain pass called La Entrada de Diabolo near the village of Orcados .

Sharke's force had just reached a ruined temple at the pass when the Elven advanced force of Voltigeurs - light infantry, turned up.

Map and Setup

Flintloque - Sharke's Enemy Map

The Orcs all start the game within two foot of their table edge and can be placed in cover (if available). The Elves enter the table on the road leading to the pass.

Scenario Objectives


Here are the objectives for each force in the Scenario:

The Orcs

The Orcs must hold off the Elves for twelve moves and prevent them capturing the La Entrada de Diabolo. After twelve moves the Orc army will arrive having marched to the guns.

The Elves

The Elves must do the opposite and take the pass, clearing the table of any Orcs. Heavy casualties are acceptable in achieving this aim, though the troops on the ground may disagree.

Game Length

The game lasts until one side has completed their objective.

Victory Conditions

The Orcs win if they still have troops on the board at the end of turn twelve. The Elves win if they manage to kill/route all the Orcs on the table before the end of turn twelve.

Scenario Forces

The Orcs

Sharke's Ryfles

Full rules for Sharke's Ryfles can be found in
the Alternative Armies supplement “JOV#09 - Sharke's Ryfles” which can be found in the files section of Alternative Armies Notables Yahoo group.

Total Force: 1 Half-Orc, 1 Bog Orc, 4 Orcs and 288 Points

Harrock's Redcoats

Sergeant Harrock [Experienced Orc]
28 Points
Standard Musket

Private Prashnak [Experienced Orc]
28 Points
Standard Musket
Skill: Magical Ability (1)

Private Prirbag [Average Orc]
24 Points
Standard Musket

Private Eradush [Average Orc]
24 Points
Standard Musket

Private Girag [Average Orc]
24 Points
Standard Musket

Private Braurk [Average Orc]
24 Points
Standard Musket
Skill: Magical Ability (1)

Private Grool [Raw Orc]
20 Points
Standard Musket

Private Graagor [Raw Orc]
20 Points
Standard Musket

Private Brudish [Raw Orc]
20 Points
Standard Musket

Total Force: 9 Orcs and 212 Points

Total Orc Force:
1 Half-Orc, 1 Bog Orc, 13 Orcs and 500 Points

Elf Force

Major Ducoos [Experienced Ferach Elf]
41 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Light Horse

Corporal Tweitei's Section

Corporal Tweitei [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Arceneau [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Aucoin [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Babin [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Laurent [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Desmarais [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Gravois [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Neville [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Fortescue [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Grosvenor [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Renard [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Thomas [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Bernard [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Depaul [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Grande [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Bourque [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Blanchard [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Babineaux [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Asquot's Section

Corporal Asqout [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Molyneux [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Garnier [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Boucher [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Bertrand [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Martin [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Lambert [AverageFerach Elf]
21 Points
Elf (Ferach) Musket

Soldat Chevalier [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Pelletier [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Lefevre [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Bergeron [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Simon [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Leveque [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Dupont [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Bessette [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Total Force: 15 Ferach Elves and 307 Points

Scenario Special Rules

Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules.

Skill: Magical Ability (1): A character with this skill should roll for magical ability as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque”
which can be found here in the files section of Alternative Armies Notables Yahoo group.

Wylde Magicke: All of the Ferach Elf sections and the Dark Elf section should roll for magical abilities for each of their soldiers as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found here in the files section of Alternative Armies Notables Yahoo group.

Reinforcements:
Both side receive reinforcements during the game. The Orcs have an basic twenty percent chance of receiving reinforcements from the local Dark Elf guerrilla commander. The Orc player must dice for them each turn, deducting a cumulative 10% from each turns dice roll. The Elves will receive further troops in the form of a section of Elven Cuirassiers after four moves and a further Voltigeur section after six.

Orc Reinforcements

Aguero [Experienced Dark Elf Guerilla]
21 Points
Standard Musket

Barrichello [Experienced Dark Elf Guerilla]
21 Points
Standard Musket

Castillo [Experienced Dark Elf Guerilla]
21 Points
Standard Musket

Damián [Experienced Dark Elf Guerilla]
21 Points
Standard Musket

Escuda [Average Dark Elf Guerilla]
18 Points
Standard Musket

Fuginato [Average Dark Elf Guerilla]
18 Points
Standard Musket

Guadalcázar [Average Dark Elf Guerilla]
21 Points
Standard Pistol, Sword (+2)

Hurtado [Average Dark Elf Guerilla]
21 Points
Standard Pistol, Sword (+2)

Iguaran [Average Dark Elf Guerilla]
21 Points
Standard Pistol, Sword (+2)

Jurada [Average Dark Elf Guerilla]
16 Points
Spear (+1)

Keiva [Raw Dark Elf Guerilla]
13 Points
Spear (+1)

Lucero [Raw Dark Elf Guerilla]
13 Points
Spear (+1)

Total Force: 12 Dark Elves and 225 Points

Elven Reinforcements


Janglier's Cuirassiers

Corporal Janglier [Experienced Ferach Elf]
41 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Bonnet [Experienced Ferach Elf]
41 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Moreau [Average Ferach Elf]
37 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Dubois [Average Ferach Elf]
37 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Prideux [Average Ferach Elf]
37 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Rousseau [Average Ferach Elf]
37 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Rufus [Average Ferach Elf]
37 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Trooper Braud [Raw Ferach Elf]
33 Points
Elf (Ferach) Pistol, Sword (+2)
Mounted: Heavy Horse

Total Force: 8 Mounted Ferach Elves and 300 Points

Mutarde's Voltigeurs

Corporal Mutarde [Experienced Ferach Elf]
25 Points
Elf (Ferach) Musket

Soldat Gillette [AverageFerach Elf]
21 Points
Elf (Ferach) Musket

Soldat Dupuis [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Broussard [Average Ferach Elf]
21 Points
Elf (Ferach) Musket

Soldat Blanc [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Lisle [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Richard [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Leroy [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Laroche [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Soldat Morel [Raw Ferach Elf]
17 Points
Elf (Ferach) Musket

Total Force: 10 Ferach Elves and 190 Points

Webmaster's Notes

This scenario was first published in Ragnarok 21.

I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded
.