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The Crimson Bunionette, Act 2 "The Starlight Underground" - Reloaded |
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Written by Matthew Hartley
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Thursday, 22 November 2007 00:00 |
The legend was born. Bette has run Mordred's lackeys a merry chase, and her pursuers nurse their swollen feet and curse their affliction - the Crimson Bunionette.
Here is but one episode where The Crimson Bunionette and her loyal companions overcame Mordred.
This scenario recreates one of Bette's daring missions to free Morgana's Loyalists from the clutches of the Usurper's forces.
Map and Setup
No map is provided for this scenario. The table represents a portion of the Amorican countryside outside the city of Paree. Most of the terrain should be considered Open, for movement purposes, consisting of cultivated fields and the like. A road should be placed in the approximate center of the table, running (more or less) straight along its length. Small clumps of Scrub and Woodland can be added to break up the monotony of the terrain.
The game begins with the Comte and followers covered in the wagon, Bette and one assistant driving the wagon, and two other assistants following behind on horses. All are currently stopped at the road block (at the east end of the table) and surrounded by the road block guards. Bette and followers can begin with pistols and knives drawn (kept under cloaks, etc).
All the road block guards begin the game with their muskets unloaded (they aren't expecting trouble and its dangerous to walk around with a loaded gun). They do have bayonets fixed however.
A unit of Dragoons will arrive on the road at the eastern table edge, 1D6+2 Turns after the first shot is fired.
Scenario Objectives
Here are the objectives for each force in the Scenario:
Bette and The Comte
To escape the road block and flee to safety.
Mordred's Forces
The forces of the Useurper must stop Bette and The Comte from escaping justice.
Game Length
This game scenario ends automatically upon the completion of the objective of either force in the game.
Victory Conditions
To win, Bette, the Comte, and two of the Comtes' followers must escape off the west side of the table. The Mordred player wins if he manges to kill either Bette, The Comte or three of his followers.
Scenario Forces
Bette and the Comte
Bette Noire [Experienced Ferach Elf Guerrilla] Two Standard Pistols, Knife (0) 32 Points
Armand [Experienced Ferach Elf Guerrilla] Standard Pistol, Blunderbuss, Knife (0) 35 Points
Isaac [Experienced Ferach Elf Guerrilla] Standard Pistol, Knife (0) x Points 30 Points
Henri [Experienced Ferach Elf Guerrilla] Standard Pistol, Knife (0) x Points 30 Points
Comte Il Faute [Average Ferach Elf Civilian] Sword (+2) 17 Points
Comtess Faute-Pas [Raw Ferach Civilian] Small Improvised Weapon (-2) 9 Points The Comte's wife.
Fait Accompli [Raw Ferach Elf Civilian] Knife (0) 11 Points The Comte's mistress.
Sans Fraud [Average Ferach Elf Civilian] Standard Pistol 17 Points The Coachman.
Les Miserables [Raw Ferach Elf Civilian] Knife (0) 11 Points The Footman.
Total Force: 9 Ferach Elves and 192 Points.
The Road Block Guards
Sergent Moutarde [Average Ferach Elf Militia] Elf (Ferach) Musket, Bayonet (0) 21 Points
Soldat Ananas [Raw Ferach Elf Militia] Elf (Ferach) Musket, Bayonet (0) 17 Points
Soldat Banane [Raw Ferach Elf Militia] Elf (Ferach) Musket, Bayonet (0) 17 Points
Soldat Citron [Raw Ferach Elf Militia] Elf (Ferach) Musket, Bayonet (0) 17 Points
Soldat Fraise [Raw Ferach Elf Militia] Elf (Ferach) Musket, Bayonet (0) 17 Points
Total Force: 5 Ferach Elves and 89 Points.
The Dragoons
Ensign Ouefs [Average Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 37 Points
Soldat Brouilles [Average Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 37 Points
Soldat Coque [Average Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 37 Points
Soldat Crus [Raw Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 33 Points
Soldat Durs [Raw Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 33 Points
Soldat Au Plat [Raw Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 33 Points
Soldat Farcis[Raw Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 33 Points
Soldat Mollets [Raw Ferach Elf] Sword (+2), Elf (Ferach) Carbine Heavy Horse 33 Points
Total Force: 8 Ferach Elves and 276 Points.
Scenario Special Rules
Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules.
Civilians: Civilian is a new type of unit status. Civilians are characters with no military or combat training. Whilst rarely encountered on the battlefield, they can still play a role in the skirmish-level conflicts of Flintloque. Civilians are treated as Militia for firing purposes (i.e. Guerrillas and Elite fire first) and misfire modifiers. In addition they receive a -5% to hit in missile combat except with improvised weapons. In Hand to Hand combat they get a -2 modifier. They receive a -1 Morale modifier. Finally it takes Civilians twice as long to load gunpowder weapons. Individual status of Civilians can be any level, but the majority should be Raw. I have arbitrarily made them cost 1 point less than the equivalent Militia unit for points purposes.
The Wagon: The wagon moves at the speed of heavy cavalry, however if any of the four horses are shot, the wagon cannot move until the horse is cut free (which takes one character with a knife one turn) and the speed will be reduced by 25% per horse. Moving off-road will reduce movement by 50%. Any of it's horses may be cut free (which takes one character with a knife one turn) and ridden.
Wylde Magicke: Both players should roll for magical abilities for each of their soldiers as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found in the files section of Alternative Armies Notables Yahoo group.
Scenario Notes
This scenario was published on Mike Baumann's Filbanto Stew website.
I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded. |