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The Crimson Bunionette, Act 1 "Horny & Bette" - Reloaded Print E-mail
Written by Matthew Hartley   
Thursday, 01 November 2007 00:00

Cast your minds back, gentle audience, to the beginning of the Wars. With Mordred's usurpation, chaos reigned throughout the lands of Amorica. Those who opposed The Tyrant were exiled, force into hiding, or butchered. This is the time of our drama.

Our hero is none other than that pride of Albion's Main, the dashing, the fearless, Capt. Oratio Hornblairer. Horny's deeds of daring on the high seas are familiar to you all, and his services for the King (Gawd Bless Him) have justly earned him the praise all Albion, and the toast of Bristle.

Our heroine is a Ferach aristocrat. A lady of high breeding, who, with many of the class, supported Morgana against her son. She became the most wanted maid in Amorica, as with cunning and guile she evaded Mordred's minions to smuggle loyal followers of Morgana to Albion to aid us in the War. For years known only by her pseudonym, she is Bette Noire - The Crimson Bunionette.

This is the start of their story. . .

Act I: Horny & Bette

Thrown together during the anarchy surrounding the rise of Mordred, young Oratio "Horny" Hornblairer and Bette Noire must bid each other a fond farewell. He must return to sea and loyal service, and she to rescue her kin in hiding throughout Amorica. The light is low, the beach is windswept, the young lovers embrace, knowing not when they will meet again.

Through the crashing surf, the approaching Militia - seeking loyalists - can be heard. Once again, our couple embrace. . .

This scenario recreates the fond farewell of the two main Characters on the beaches of Southern Amorica.

Map and Setup

No map is provided for this scenario. The table represents the coast of southern Amorica. Approximately one quarter of the south half of the table is considered ocean, the rest of the table may be considered Open, but the Players are free to place some small terrain features to make it more interesting. A jolly boat is placed (by Horny's Player) anywhere along the beach.

Horny and Bette begin deployed in the middle of the table, all section members must be deployed within 15cm of the couple.

The Militia enter the beach from the southern edge. The militia's Muskets begin the game unloaded (nobody patrols with a loaded musket) and bayonets are not fixed, it takes one turn stationary to fix bayonets.

Scenario Objectives

Here are the objectives for each force in the Scenario:

Horny's Section

Horny must attempt a Fond Embrace with Bette (as per the rules below) and then try to escape from the approaching Militia via the Jolly Boat.

Bette's Section

Bette must attempt a Fond Embrace with Horny (as per the rules below) and then try to escape from the approaching Militia via any table edge other than the south side.

The Militia

The militia must stop Horny & Bette from escaping

Game Length

This game scenario ends automatically upon the completion of the objective of either force in the game.

Victory Conditions

Horny and Bette win a complete victory if they can fulfill the "Fond Embrace" criteria below and Horny leaves the area by sea, and Bette leaves by land. They win a partial victory if they only escape. The militia win if they capture Horny & Bette.

Scenario Forces

Horny's Section

Captain Oratio Hornblairer [Experienced Orc]
Sword (+2) 27 Points

Rob [Average Orc Marine]
Orc Bessie, Cutlass (+2) 32 Points

Tel' [Average Orc Marine]
Orc Bessie, Cutlass (+2) 32 Points

Shiny [Average Orc Marine]
Orc Bessie, Cutlass (+2) 32 Points

Legs [Average Orc Marine]
Orc Bessie, Cutlass (+2) 32 Points

'Arrys Son [Raw Orc Marine]
Orc Bessie, Cutlass (+2) 28 Points

Total Force: 6 Orcs and 183 Points.

Bette's Section

Bette Noire [Raw Ferach Elf Guerrilla]
Two Standard Pistols, Knife (0) 24 Points

Armand [Raw Ferach Elf Guerrilla]
Standard Pistol, Knife (0) 20 Points

Isaac [Raw Ferach Elf Guerrilla]
Standard Pistol, Knife (0) 20 Points

Henri [Raw Ferach Elf Guerrilla]
Standard Pistol, Knife (0) 20 Points

Total Force: 4 Ferach Elves and 84 Points.

Lieutenant Strofie's Militia

Lieutenant Cata Strophie [Raw Ferach Elf Militia]
Sword (+2) 14 Points

Sergent Bleu [Average Ferach Elf Militia],
Elf (Ferach) Musket, Bayonet (0) 21 Points

Soldat Ignautie [Average Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 21 Points

Soldat Jerome [Average Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 21 Points

Soldat Bourgon [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Darcie [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Faltoine [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Hercley [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Grande [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Ennuie [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Caltraine [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Soldat Asquot [Raw Ferach Elf Militia]
Elf (Ferach) Musket, Bayonet (0) 17 Points

Total Force: 12 Ferach Elves and 213 Points.

Scenario Special Rules

Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules.

Wylde Magicke: Both players should roll for magical abilities for each of their soldiers as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found in the files section of Alternative Armies Notables Yahoo group.

The Fond Embrace: Horny and Bette may attempt to Fondly Embrace (while the wind whistles a romantic air). They must be in base to base contact for four consecutive Turns. The couple may not be fired upon whilst embracing (even the Ferach militia are romantics at heart), but may be engaged in close combat. If so engaged, the fond embracing must begin all over again.

'They're like carriages': On a roll of 5 or 6 on 1d6 each turn another unit of Militia identical to the first appears, along the northern edge.

The Jolly Boat: Once Horny (and up to four members of his section) are in the boat, it can set off. With one rower, the boat moves 4 cm per turn, it moves an additional 3 cm for each additional rower (up to a maximum of 4 rowers in total). Rowers may perform no other action in the turn. Wounded rowers row at half speed. Shooting from a rowed boat gives a two column shift penalty.

Scenario Notes

This scenario was published on Mike Baumann's Filbanto Stew website.

This scenario can be played by two players simply by giving the same player control of both Horny and Bette's sections.

I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded.

You can download pre-filled out record sheets for this scenario here.
 

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