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Tales of Albion: The Smashing of the Van - Reloaded Print E-mail
Written by Matthew Hartley   
Friday, 07 December 2007 00:00
The story of the Turnip Tax riots and the insurrection in Guinelea are well known. Less known are the incidents of rebellion amongst Bog-Orc labourers in the grim southern industrial towns of Albion. Towns such as Mudcesster, Leaks, and Buggerhum were filled with immigrant labour from Guinelea. Trouble-makers (no doubt funded by Mordred) continually agitated the Navels (as the Bog-Orcs labourers were known), and incidents of violence were common. Two particularly nefarious Bog-Orcs, Killee and Deezee by name, founded a secret society The Order of Mic Miclaind (after the heroic figure of Guinelian legend). Widely known as "The Mix" , they terrozied the rookeries of Mudcesster until the leaders were arrested.

This scenario recreates an attempt by The Mix to free their brethern from the clutches of the Albion oppressors. The Mix are determined to liberate their gallant leaders, Killee and Deezee from the prison van taking them to certain death in Londinium.

Map and Setup

There is no map provided for this scenario. The Players should set up a table with a clearly defined road running across its length. Various terrain features should also be placed on the table to give the Guinaleans some form of cover during their attack. Woodlands, Dense Forest, Scrub and Boulders are all appropriate.

The Guards are in two groups, a cavalry escort, and the Van guards themselves. The Guards begin moving along the road in whatever formation they like, they must continue to move along the road until they are attacked. Two of the guards can be in the van with the prisoners. One guard must drive the van, he can perform no other action whilst doing so. Another sits next to the driver, whilst the last sits on the back of the van.

The Mix may be set up anywhere on the table, preferably in some sort of cover. The Guinaleans have had ample time to set up a road block (fallen tree, etc.) to slow the van's progress.

Scenario Objectives

Here are the objectives for each force in the Scenario:

The Mix

The Mix must spring the prisoners by stopping the prison van, overcoming the guards, breaking the lock on the van door, and escaping. They know that the prisoners will not be hurt by the guards unless they are out of the van or attacking a guard.

The Guards

The Guards must, of course, prevent this goal, by driving off the attacking Mix, and escaping with their prisoners.

Game Length

This game scenario ends automatically upon the completion of either sides objectives.

Victory Conditions

The Mix win a complete victory by escaping off the table with both prisoners. The guards win a complete victory if they manage to kill or rout all of The Mix. There are various degrees of minor victory and these should be discussed with a beverage or two after the game.

Scenario Forces

The Mix

Aengus [Experienced Bog-Orc Guerrilla]
Standard Pistol 31 Points
Skill: Luck of the Guinaleans
Formerly a Sergeant drafted into King Gorge's army.

Braden [Average Bog-Orc Guerrilla]
Blunderbuss 30 Points
Skill: Luck of the Guinaleans
Also drafted at the same time as Aengus, they have developed a friendship over the years.

Cairbre [Average Bog-Orc Guerrilla]
Standard Musket 28 Points
Skill: Luck of the Guinaleans

Dáire [Average Bog-Orc Guerrilla]
Standard Musket 28 Points
Skill: Luck of the Guinaleans

Earnán [Average Bog-Orc Guerrilla]
Standard Musket 28 Points
Skill: Luck of the Guinaleans

Feardorcha [Average Bog-Orc Guerrilla]
Standard Musket 28 Points
Skill: Luck of the Guinaleans

Gobán [Average Bog-Orc Guerrilla]
Standard Pistol 27 Points
Skill: Luck of the Guinaleans

Hobhar [Average Bog-Orc Guerrilla]
Knife (+0) 25 Points
Skill: Luck of the Guinaleans

Irial [Average Bog-Orc Guerrilla]
Knife (+0) 25 Points
Skill: Luck of the Guinaleans

Jaffa [Average Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Korcán [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Lughaidh [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Mac Táil [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Naithí [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Ógán [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Paddie [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Queeny [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Ríoghán [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Samhradhán [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Tadhg [Raw Bog-Orc Guerrilla]
Knife (+0) 21 Points
Skill: Luck of the Guinaleans

Total force: 20 Bog-Orcs and 432 Points

The Prisoners

Treasach [Experienced Bog-Orc Guerrilla]
Manacles (+1) 30 Points
Skill: Luck of the Guinaleans

Uallgarg [Experienced Bog-Orc Guerrilla]
Manacles (+1) 30 Points
Skill: Luck of the Guinaleans

Total force: 2 Bog-Orcs and 60 Points

The Van Guards

Sergeant Agg [Experienced Orc Militia]
Blunderbuss, Sword (+2) 32 Points

Brauk [Average Orc Militia]
Standard Musket, Bayonet (+0) 22 Points

Cragak [Average Orc Militia]
Standard Musket, Bayonet (+0) 22 Points

Guggor [Average Orc Militia]
Standard Musket, Bayonet (+0) 22 Points

Eodak [Raw Orc Militia]
Standard Musket, Bayonet (+0) 18 Points

Total Force: 5 Orcs and 116 Points

The Cavalry Escort

Sergeant Nolg [Average Orc Militia]
Standard Pistol, Sword (+2)
Light Horse 39 points

Cavalryman Prirag [Average Orc Militia]
Sword (+2)
Light Horse 35 Points

Cavalryman Hodish [Average Orc Militia]
Sword (+2)
Light Horse 35 Points

Cavalryman Eralir [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Cavalryman Poil [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Cavalryman Erogak [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Cavalryman Doilg [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Cavalryman Gilg [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Cavalryman Kedash [Raw Orc Militia]
Sword (+2)
Light Horse 31 Points

Total force: 9 Mounted Orcs and 295 Points

Scenario Special Rules

Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules.

At His Montrosities Pleasure: The guards may not attack the prisoners unless they are attacked by them, or they are escaping.

Skill: Luck of the Guinaleans: Being gifted by their ancient gods, characters with this skill are at +10% to any Improbable Action they try.

The Van: The van is essentially an enclosed partially armoured stage coach . Guards inside the van can fire out of loop holes around the van, but cannot themselves be targeted. The only way to get to the guards (and the Prisoners) is to break the vans lock. This can be down by a blunderbuss shot at less than 5cm, or attempting to destroy the lock in hand-to-hand combat. The lock rolls 6 + 1D10, an attacker does not take damage from a failed attempt, but can perform no other action that turn. The van moves at the speed of heavy cavalry, however if one of the four horses are shot, the van cannot move until the horse is cut free (one Turn) , and the speed will be reduced by 25%. Moving off-road will reduce movement by 50%.

Wylde Magicke: Both players should roll for magical abilities for each of their soldiers as per Alternative Armies supplement “Optional Rules for Magicke in Flintloque” which can be found in the files section of Alternative Armies Notables Yahoo group.

Webmaster's Notes

This can easily be adapted into a three or four player game by splitting the troops.

This was originally published in on Mike Baumann's excellent Filbanto Stew website.

I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded.