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With Wheeling-Turn the undisputed hero of Albion, his generals - many former tribal leaders with substantial tribal homelands - began to formalize control over the lands of Albion. No longer could any young Orc plant his stake were he chose, build himself a rookery, and hunt the beasts of the fields and skies as his fancy took him. The generals created Larders (as these enclosed lands were known) , and forbade any Orc from hunting there without his word. Many Orcs of humble stock were sorely grieved by these restrictions , and stole into the Larders at night to take Nature's bounty. The generals have taken to arming their followers and setting cruel and deadly traps in their woods for the unwary. An so many a bloody skirmish between Poachers and Gamekeepers is set to darken the year. The Scenario depicts an encounter between a band of Poachers and the local Gamekeepers. Map and Setup There is no map provided for this scenario. The table should consist of primarily Woodland terrain. Several paths (treated as Open for Movement purposes) should wind throughout the table area. Streams, boulders and other terrain can be added at the Players discretion. The Poachers deploy in the center of the table. The Gamekeepers deploy on up to any two sides of the area. The Gamekeepers Player must also distribute 17 1cm square chits (to represent traps, or possible traps) as described under the special rule, 'The Traps', below. Scenario Objectives Here are the objectives for each force in the Scenario: The Poachers The Poachers know they have been rumbled by the Gamekeepers, and must try to escape the board from the southerly edge (any other direction would take them further into the Larder). The Gamekeepers The Gamekeepers aim is simply to kill as many of the Poachers as possible. Game Length This game scenario ends when there are no poachers left on the board. Victory Conditions A simple tally system is all that is needed, for every poacher killed score one for the Gamekeeper's player, for every Poacher that escapes score one for the Poacher's player. The one with the most at the end is the winner. Scenario Forces The Poachers - A wily band of poachers Hotkinz [Experienced Orc Guerrilla] 31 Points Hunting Crossbow, Knife (0) A former Corporal in His Monstrosities Army Kamak [Average Orc Guerrilla] 27 Points Hunting Crossbow, Knife (0) Degor [Raw Orc Guerrilla] 23 Points Hunting Crossbow, Knife (0) Lart [Raw Orc Guerrilla] 23 Points Hunting Crossbow, Knife (0) Foibur [Raw Orc Guerrilla] 23 Points Hunting Crossbow, Knife (0) Total Force: 5 Orcs and 127 Points. The Gamekeepers - A hardy bunch of country folk Olde Zeth [Experienced Orc Guerrilla] 34 Points Standard Blunderbuss, Knife (0) Mirg [Average Orc Guerrilla] 30 Points Standard Blunderbuss, Knife (0) Virak [Average Orc Guerrilla] 30 Points Standard Blunderbuss, Knife (0) Mirg [Raw Orc Guerrilla] 26 Points Standard Blunderbuss, Knife (0) Total Force: 4 Orcs and 120 Points. Scenario Special Rules Adding more variety to a standard battle this scenario uses the follow quirky and unique special rules. The Hunting Crossbow: The Hunting Crossbow is used mainly for that purpose in the woods of Albion and elsewhere, but some primitive peoples still use it as a weapon of war. The points costs for the Hunting Crossbow is 4 for the poachers as they have always maintained these older weapons in order to work of an evening. It takes one turn to reload the crossbow whilst standing and two turns whilst kneeling.
0-5 5-15 15-30 30-45 45-60 60-75 75/5 65/4 50/3 35/2 15/1 -
The Traps: The Gamekeeper player should have 17 1cm square chits, 10 are blank on both sides, 5 marked "leg trap" on one side, and another 2 marked "Swivel gun". These represent areas which may be or are trapped. Before the game begins , the Gamekeeper player should place these markers face down as he wishes around the table. Whenever a Poacher comes within 2 cm of a chit, the chit should be turned over, if it's blank, there is no effect (it just looked like a suspicious clump of bushes ). If its a leg trap, then the Orc must have a turn of hand-to-hand combat with it. The leg trap has a score of 6 +1D10, the Orc counts all hand-to-hand modifiers except those derived from weapons. If the chit is a swivel gun, it fires at the Orc as if it were a blunderbuss. Leg traps and swivel guns are effective only once, and once activated once are discarded. The Gamekeepers know were the traps are, and consequently do not set them off . Only Poachers are affected by them. Routing Characters: Characters that rout are treated as killed for scoring purposes as they no longer have the presence of mind to escape and can be considered running further into the Larder to be picked off by Gamekeepers later on. Scenario Notes This was originally published on Mike Baumann's excellent Filbanto Stew Website. I have added to the original text and also have made changes to the scenario in order to match Alternative Armies new scenario format and make the scenario more accessible to players of Flintloque Reloaded. The original unmodified version of this scenario can be found here. |